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Step by step
Game Objective
In Die die DIE!, you are the leader of an army of solDiers and must conquer territories in the arena using strategy and skill. The goal is to accumulate the most victory points by the end of all Eras, as determined by the chosen map. Winning battles, building towers, and using power cards are keys to victory!
Setup
- Choose a map (e.g., World War) and place it at the bottom of the box.
- Assemble the arena by fitting the 6 pieces together and place the launch platform on top.
- Each player chooses a color, takes their character token, 5 dice of their color, and a score marker.
- Place the score track on the table. The player who most recently played a war game goes first.
- Distribute the turn order markers and place the Era marker on "Era I."
- Optional: If using power cards, set aside a number equal to the number of players +1, distribute one to each player, and leave one face-up on the table.
Game Flow
Each Era has 3 phases, in this order:
- Attack Phase: Players flick dice into the arena, shoot from towers, and build towers.
- Movement Phase: Adjust dice on territory borders and may use power cards.
- Combat Phase: Resolve disputes in territories and tally points.
After all Eras (e.g., 3 in the World War map), the game ends.
Actions and How to Play
Attack Phase
- Make an attack: Flick one of your dice into the arena. If it falls out, try again.
- Take a shot: If you have a tower, flick the top die (only from the 3rd attack onward).
- Build a tower: With 2+ dice in the arena, stack one on top of another (at the end of an attack/shot).
Movement Phase
- Adjust your dice or towers on borders, placing them fully inside a territory.
- Power cards can be used here (swap, activate effects, or move a die/tower).
Combat Phase
- Sum the values of dice and towers (towers count as the top die +1) in each territory. The highest total wins and earns the territory's points.
- Ties split the points (rounded up). Each tower gives +1 extra point to its owner, even in defeat.
End of Game and Scoring
The game ends after all map Eras (e.g., 3 in World War). The player with the most victory points on the track wins. In case of a tie, the player at the top of the markers wins.
Tips to Win
- Focus on towers: They grant extra points and allow shots in the attack phase.
- Use power cards strategically: Swap them or activate effects at the right moment to turn the tide of battles.
- Dominate valuable territories: Prioritize territories with more victory points during attacks.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
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