7.0
rating
Ludopedia
7.8
rating
BGG
Our Verdict
Perfect for those seeking more conflict and interaction, turning a solitary experience into something more dynamic.
Highlights
- Much higher player interaction
- Imposing new wonders
- Support for up to 8 players
- Black cards bring creative effects
Keep in mind
- Increases game complexity
- Requires base game to function
RECOMMENDED
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If you thought 7 Wonders was already intense, get ready to level up with the Cities expansion. This add-on cranks up the heat, making the game significantly more aggressive and increasing the interaction between players. The star of the show is the new set of black cards, representing city remains. These cards introduce a variety of game-changing effects: from embassies that remove you from the military struggle of the age, to spies that copy science symbols from your neighbors. There's even a black market for those desperate for resources and cemeteries that drain your opponents' gold while earning you victory points.
Beyond the black cards, Cities expands the horizon with two magnificent new wonders: Petra and Byzantium. If you have a large group, this expansion is a lifesaver, as it introduces optional team rules allowing up to 8 players to join the fray. In team mode, partners sit side-by-side, allowing them to communicate and coordinate their card choices to dominate the age together. For those already using the Leaders expansion, there are new leader cards that specifically synergize with the black cards, adding deeper strategic layers.
The game maintains its fast-paced drafting and building rhythm, but now with more ways to sabotage your neighbors or protect yourself cunningly. It's the perfect expansion for players who feel the base game is too 'solitary' and crave more direct conflict and interaction. Get ready to manage debts, negotiate resources, and build the most imposing city of antiquity, all while trying to avoid being sabotaged by both allies and enemies.
Beyond the black cards, Cities expands the horizon with two magnificent new wonders: Petra and Byzantium. If you have a large group, this expansion is a lifesaver, as it introduces optional team rules allowing up to 8 players to join the fray. In team mode, partners sit side-by-side, allowing them to communicate and coordinate their card choices to dominate the age together. For those already using the Leaders expansion, there are new leader cards that specifically synergize with the black cards, adding deeper strategic layers.
The game maintains its fast-paced drafting and building rhythm, but now with more ways to sabotage your neighbors or protect yourself cunningly. It's the perfect expansion for players who feel the base game is too 'solitary' and crave more direct conflict and interaction. Get ready to manage debts, negotiate resources, and build the most imposing city of antiquity, all while trying to avoid being sabotaged by both allies and enemies.
GALLERY
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In English
2
OK
3
REC
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BEST
5
BEST
6
REC
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8
REC
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Mechanics
Categories
Families
Publisher
Repos Production, Asterion Press, Galápagos Jogos, Lautapelit.fi, Rebel Sp. z o.o.
Designer
Antoine Bauza
Artist
Etienne Hebinger, Miguel Coimbra
Do I need the base game to play?
Yes, Cities is an expansion, so you must own 7 Wonders to use it.
How many people can play now?
With the team rules, the player limit increases to 8 players.
Does it make the game harder?
Slightly. The black cards add new rules and interactions, but base game veterans will pick it up quickly.
Does it work with the Leaders expansion?
Yes! In fact, Cities includes new leaders that specifically synergize with the new black cards.
What do the black cards do?
They provide various effects, such as generating gold, copying science symbols, or removing you from the military struggle.