Sailors (fan expansion for 7 Wonders)

(Web published) · Board game · 2012
2–9 · best 5, 6 45 min Weight 2.0/5
7.0 rating Ludopedia
7.4 rating BGG
Buy
7.0 rating Ludopedia
7.4 rating BGG
Our Verdict
FOR GENRE FANS

For those who love 7 Wonders and want more conflict and trade, 'Sailors' is a gem! This fan expansion truly opens up the game, allowing you to attack or trade with anyone at the table. If you enjoy the idea of dominating the seas and having more interaction options, go for it!

Highlights
  • Expands player interaction
  • New trade and war routes
  • Adds strategic depth
  • Easy to integrate
Keep in mind
  • Requires printing and assembly
  • Requires base game 7 Wonders
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About the game

What you do in a play session

Get ready to set sail with 'Sailors', a fan expansion for the acclaimed 7 Wonders that takes you beyond the known shores! If you enjoy the base game's interaction but crave an extra spice in the competition, this one's for you. With 'Sailors', trade routes and military clashes gain a new dimension, extending the reach of your actions beyond immediate neighbors. Imagine being able to trade or declare war on any player at the table, no matter where they are sitting! This expansion injects an additional card into each Age for all players, bringing new abilities focused on maritime trade and invasions. It's a chance to control the seas, expand your empire in unprecedented ways, and add that extra layer of strategy that makes 7 Wonders so addictive. Perfect for those who have already mastered the base game and are looking for new ways to interact and dominate their opponents. It's a 'Print & Play' production, so just download, assemble, and dive into this maritime adventure!

Expansion for

Published additional content

2 items

Best player count

BGG community vote

2–9 players
2 OK
3 OK
4 BEST
5 BEST
6 BEST
7 BEST
8 REC
9 REC

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Game: 7 Wonders
Publisher (Web published)

Frequently Asked Questions

Quick answers before you buy

6 questions
Does this expansion work on its own or do I need the base game 7 Wonders?
You definitely need the base game 7 Wonders for it to work. 'Sailors' is an expansion that adds content and rules to it.
How does this interaction with non-neighboring players work?
The new cards bring abilities that allow you to initiate military conflicts or trade routes with any other player at the table, not just those next to you.
Is it difficult to produce this 'Print & Play' expansion?
It's usually quite straightforward! You just need to print the cards and, if you wish, cut them out and put them in sleeves with common base game cards for extra durability.
What is the playtime with this expansion?
The playtime remains similar to the base 7 Wonders, around 45 minutes, as adding one card per Age does not drastically increase the duration.
Does the game's complexity increase significantly with 'Sailors'?
The complexity increases slightly, but gradually. The new mechanics are intuitive and integrate well into the base game's flow, especially for those already familiar with it.
Who is this expansion best suited for?
It's ideal for experienced 7 Wonders players looking for more variety, direct interaction, and a touch of aggression in their games.