Our Verdict
RECOMMENDED
Fans of political intrigue and backstabbing negotiations will love B'Twixt. A game where every alliance could be your downfall!
Highlights
- Intense and betrayal-filled negotiations
- Well-implemented auction mechanics
- Immersive Game of Thrones theme
- Fast and dynamic matches
Keep in mind
- Heavily relies on language translation
- Can be harsh for less experienced players
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About the game
What you do in a play session
In 'A Game of Thrones: B'Twixt', you dive into the intrigues of King's Landing, controlling one of nine iconic characters from 'A Song of Ice and Fire'. The game is a fast-paced card game full of negotiations, where you use your influence to form alliances and manipulate the royal council. But beware: no one is trustworthy in Westeros, and that solid alliance might turn into a stab in the back when you least expect it. With auction mechanics, hand management, and hidden victory points, each game is a battle of wits and betrayal. Can you survive the most dangerous political game in the Seven Kingdoms?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
3
REC
4
BEST
5
BEST
6
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Fantasy Flight Games, ADC Blackfire Entertainment, Delta Vision Publishing, Hobby World, Rebel Sp. z o.o.
Community
Data from BoardGameGeek
1,774owners
160wishlist
9want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
3 to 6 players, perfect for medium-sized groups who enjoy intense negotiations.
What's the average playtime?
Around 90 minutes, but it can vary depending on negotiations and betrayals.
Do I need to know the series to play?
No, but fans will enjoy the references and political theme even more.
Is it hard to learn?
It has a medium learning curve, but the mechanics become intuitive after a few rounds.
Any special components?
Besides cards, there are influence markers and a board to track the royal council.
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