A Guerra dos Tronos: Card Game – O Tempo para Corvos: Parte 2/2 do Ciclo

Galápagos Jogos · Board game · 2015
2–4 Weight 3.0/5
2.0 rating Ludopedia
7.0 rating BGG
Buy
2.0 rating Ludopedia
7.0 rating BGG
Our Verdict

Fans of A Game of Thrones who love strategic card play will fall in love with this expansion.

Highlights
  • Refined hand management
  • Dynamic open drafting
  • Distinct player powers
  • Epic winter atmosphere
Keep in mind
  • Average playtime
  • Moderate complexity
  • Draft attention required
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About the game
“A Game of Thrones: Card Game – The Time for Ravens: Part 2/2 of the Cycle” brings 180 cards spread across three themed chapters: “The Raven’s Song,” “Refugees of War,” and “Scattered Armies.” Each chapter contains 60 cards—three copies of 20 distinct cards—that fit seamlessly into existing decks of the original card game, expanding strategic options and deepening the winter atmosphere that permeates Westeros.

At its core are the mechanics that fans love: hand management forces players to plan when to play each card to maximize resources; open drafting lets players choose cards from a common pool, creating tactical decisions from the start; simultaneous action selection eliminates linear turns, making all players decide at once; and variable player powers grant each participant a unique ability that can turn the tide of the game.

Each chapter brings iconic characters and winter events, such as Daenerys’s arrival, Jon Snow’s army, and Cersei’s forces, allowing players to recreate memorable moments from the series. The new player powers include Brienne’s “Fortify Defense,” Tyrion’s “Secret Alliance,” and Daenerys’s “Dragon Fury,” offering strategies that range from control to aggression.

Open drafting starts with each player receiving a pool of 10 cards, from which they select three to play and keep the rest in hand. This process repeats each round, demanding constant attention and foresight.

Additional components include “Winter” markers indicating climate progression, “Alliance” tokens allowing card exchanges, and a “Winner” marker that determines victory when victory points are reached.

For those seeking deeper thematic immersion and new interaction modes, this expansion offers a richer dive into Westeros politics, alliances, and betrayals that define the winter. If you already master the original card game and want to broaden your repertoire with cards that bring fresh synergies and challenges, “The Time for Ravens: Part 2” is an addition that will enrich your table and keep the competition sharp.
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Game details

Families

Books: A Song of Ice and Fire Game: A Game of Thrones – The Card Game (LCG)
Publisher Galápagos Jogos
Frequently Asked Questions
How many players can play?
2 to 4 players.
What is the average playtime?
Between 30 and 45 minutes, depending on player experience.
What is the complexity level?
Moderate to high complexity, requiring strategic planning and draft awareness.
What components are included?
180 high‑quality cards, resource tokens, victory markers, winter markers, alliance tokens, and a detailed rulebook.
Do I need the base game?
Yes, the expansion integrates with the original card game and requires the A Game of Thrones: Card Game deck.
How does the open drafting work?
Each player receives a pool of 10 cards, selects three to play, and keeps the rest in hand; the process repeats each round.
What are the new player powers?
Each player receives a unique power, such as Brienne’s ‘Fortify Defense’, Tyrion’s ‘Secret Alliance’, or Daenerys’s ‘Dragon Fury’, altering gameplay strategy.