A Game of Thrones: The Card Game

Fantasy Flight Games, Edge Entertainment, Galápagos Jogos · Board game · 2008
2–4 · best 4 60–120 min Weight 3.3/5
7.2 rating Ludopedia
6.8 rating BGG
Buy · from US$ 15.95
7.2 rating Ludopedia
6.8 rating BGG
Our Verdict

Perfect for those who love heavy strategy and the political intrigue vibe of Westeros.

Highlights
  • Deep and strategic deckbuilding
  • No more random boosters
  • Immersive saga atmosphere
  • Interesting asymmetric abilities
Keep in mind
  • Steep learning curve
  • Heavy reliance on expansions
FOR GENRE FANS
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About the game
Get ready to enter the most dangerous game of all: the fight for the Iron Throne. In A Game of Thrones: The Card Game, you aren't just playing cards; you're weaving conspiracies, bribing allies, and commanding armies in a world where betrayal is the most valuable currency. The game puts you in command of iconic houses such as the Starks, Lannisters, Baratheons, or Targaryens, each with its own playstyle and unique advantages.

The big game-changer here is the LCG (Living Card Game) format. Forget the anxiety of buying blind packs hoping for a rare card; here, expansions are fixed. You know exactly what you're getting, making deckbuilding an exercise in pure strategy and customization. The Core Set provides everything you need to start fighting for power, but the universe expands monthly with new packs that add depth, new stories, and, of course, more ways to screw over your opponents.

The dynamics are intense and demand focus. With simultaneous action selection and hand management, you must anticipate your opponent's moves while keeping your own plans secret. Whether playing in 'Fight for Power' mode (3 or 4 players) or 'Duel' mode (for 2 players), the tension is constant. Will you focus on brute military force or prefer the subtlety of diplomacy and political intrigue? The choice is yours, but remember: in Westeros, those who play the game wrong end up losing their heads. This is a game for those who love deep strategy, deck customization, and the dense atmosphere created by George R.R. Martin.
Expansions
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Rules videos

In English

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Game details

Families

Books: A Song of Ice and Fire Collectible: Living Card Game (Fantasy Flight Games) Game: A Game of Thrones – The Card Game (LCG)
Publisher Fantasy Flight Games, Edge Entertainment, Galápagos Jogos, Game Harbor, Giochi Uniti, Heidelberger Spieleverlag, Smart Ltd, Stratagem Game Design, Stratelibri
Designer Christian T. Petersen, Eric M. Lang, Nate French
Artist Alexander Petkov, Anders Finér, Andrew Navaro, Bjarne Hansen, Charles Urbach, Chris Dien, Christine Griffin, Daarken, David Sourwine, Eric Lofgren, Felicia Cano, Franz Miklis, Franz Vohwinkel, Henning Ludvigsen, James Brady, Jason Engle, Jeff Johnson, Jim Pavelec, John Goodenough, John Matson, John Moriarty, Jonny Klein, Kevin Wasden, Mad4GameStyle, Mark Evans (I), Martina Pilcerová, Michael Clarke, Miguel Coimbra, Mike Capprotti, Mitch Cotie, Natascha Roeoesli, Nicole Cardiff, Noah Bradley, Patrick Keith, Patrick McEvoy, Rafał Hrynkiewicz, Raya Alexander, Roman Papsuev, Ryan Barger, Scott Altmann, Sedone Thongvilay, Thomas Denmark, Thomas Gianni, Timothy Truman, Tomasz Jedruszek, Tony Foti, Trevor Cook, Yulia Startsev
Frequently Asked Questions
Do I need to buy hundreds of cards for the game to be fun?
The Core Set is fully functional and fun on its own, but expansions allow you to refine your strategy and create unique decks.
Is it hard to learn?
Yes, it has a medium-to-high complexity. If you've never played strategic card games, it'll take a while to master the rules, but the reward is worth it.
How many people can play?
From 2 to 4 players. You can have a tense duel or a general fight for power.
How long does a game last?
Usually between 60 and 120 minutes, depending on the number of players and how much time you spend negotiating.
What exactly is an LCG?
It stands for Living Card Game. Unlike traditional CCGs, you buy packs with fixed cards, removing the luck of the draw and making deckbuilding easier.