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rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for those seeking quick laughs in large groups, focusing entirely on the players' sense of humor.
Highlights
- Rules explained in two minutes
- Supports huge groups (up to 12 people)
- Super fluid game dynamics
- Generates hilarious and chaotic interactions
Keep in mind
- Entirely dependent on the judge's taste
- Can become repetitive in long sessions
FOR GENRE FANS
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Ever had one of those parties where everyone tries to drop the most absurd joke just to see the others' reactions? That's exactly what A.T.R.: Ahora Todos Reímos is all about. It's essentially the 'younger, lighter sibling' of H.D.P.: Hasta Donde Puedas, keeping the essence of making people laugh but with a more accessible approach. The dynamics are simple and straightforward: in each round, one player takes on the role of the A.T.R. (the judge of the turn). This judge draws a black card containing a question or a fill-in-the-blank phrase and presents it to the table.
Now it's showtime. Each player, holding ten white cards in their hand, chooses the answer they believe will make the judge burst out laughing and submits it face-down. The judge reviews all the options and picks the funniest one based on the context. The player who submitted the winning card earns the black card as a point. After that, the judge role passes to the person on the left, and the cycle repeats. The ultimate goal? Be the first to collect 5 points. In this game, the strategy isn't found in a complex rulebook, but rather in knowing your friends' sense of humor. If you know what makes your group tick, the chances of creating total chaos are high. It's fast, dynamic, and perfect for breaking the ice in large gatherings, as it supports up to 12 players without losing its pace.
Now it's showtime. Each player, holding ten white cards in their hand, chooses the answer they believe will make the judge burst out laughing and submits it face-down. The judge reviews all the options and picks the funniest one based on the context. The player who submitted the winning card earns the black card as a point. After that, the judge role passes to the person on the left, and the cycle repeats. The ultimate goal? Be the first to collect 5 points. In this game, the strategy isn't found in a complex rulebook, but rather in knowing your friends' sense of humor. If you know what makes your group tick, the chances of creating total chaos are high. It's fast, dynamic, and perfect for breaking the ice in large gatherings, as it supports up to 12 players without losing its pace.
GALLERY
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Mechanics
Categories
Families
Publisher
Buró
Designer
Carolina Duek, Emmanuel Rabell, Michel Fischman
Artist
Alejandro Moneta
Is the game hard to learn?
Not at all! You can explain the rules in under two minutes and start playing immediately.
How many people can play?
It's great for groups, accommodating 4 to 12 players.
How long does a game last?
Usually between 30 and 45 minutes, depending on how long the judge takes to laugh.
Is it similar to Cards Against Humanity?
Yes, it follows the same 'question and absurd answer' logic, but it's a lighter version.
Who is this game for?
For those who enjoy Party Games, humor, and want something casual to play with friends.
What's in the box?
The game consists mainly of black cards (questions) and white cards (answers).