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rating
Ludopedia
7.6
rating
BGG
Our Verdict
FOR GENRE FANS
Enjoyed Dark Gothic and want more action? This expansion brings new content that boosts the base game, especially if you dig the smuggling vibe and surprises!
Highlights
- More cards and new mechanics
- Expands the Dark Gothic universe
- Cool smuggling theme
- Luck with mystery crates
Keep in mind
- Requires the base game
- Adds complexity
- Depends on crate luck
Rules manual not indexed yet
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About the game
What you do in a play session
Listen up, folks! The night in Dark Gothic isn't just filled with scary monsters. There are also underworld characters lurking about – smugglers, cutthroats, and thieves hiding in the shadows, moving crates of stolen goods and selling secrets... for a price, of course! This 15-card supplement for the Dark Gothic deck-building game introduces exciting new additions: Gear, Allies, Minions, and more. Some of these cards utilize the new 'Roaming' mechanic, first seen in the 'Colonial Horror' expansion. And that's not all: a new set of 'Dusty Crate' cards! You can snag these boxes cheaply and, with a bit of luck, discover what's inside. Who knows what you'll find when cracking open a Dusty Crate from a Smuggler's Den? One thing's for sure: the fun of finding out is guaranteed! Get ready to add more danger and opportunities to your dark journey, where every card could be the key to survival or doom.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Flying Frog Productions
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game 'A Touch of Evil: Dark Gothic' to play with this expansion?
Absolutely! This is a supplement, so it adds cards and elements to the base game, but it doesn't work on its own.
How many new cards come in this pack?
There are 15 new cards that bring Gear, Allies, Minions, and other elements to enhance your gameplay.
Are there any new mechanics, or just more cards?
It introduces the 'Roaming' mechanic, which has appeared in another expansion, and also the 'Dusty Crate' cards with random outcomes.
Is the smuggling theme important here?
Yes! The expansion heavily focuses on the idea of dealing with smugglers and illicit goods, adding an extra flavor to the game.
Is it much harder than the base game?
It adds more options and a bit more complexity with the new mechanics and cards, but the overall difficulty still heavily depends on the base game and your choices.
Is this good for someone just starting with Dark Gothic?
We recommend getting well-acquainted with the base game first. This expansion is more for those who already know it and want more variety.
Can I mix these cards with other Dark Gothic expansions?
Yes! The idea is precisely to be able to mix and match content from expansions to create unique and richer experiences.
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