Our Verdict
FOR GENRE FANS
Perfect for those who want to feel the power of being the villain in a dynamic and aggressive deck-builder.
Highlights
- Feel evil with iconic villains
- Satisfying deck-thinning mechanics
- Victory tokens add a new layer
- Fully compatible with other titles
Keep in mind
- Moderate language dependency for cards
- Learning curve for deck-building newbies
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About the game
What you do in a play session
Ever thought about stopping the 'saving the day' act and finally causing some chaos? In DC Comics Deck-Building Game: Forever Evil, the tables turn and you take control of the most infamous villains in the DC Universe. Forget morality; here, the goal is to be cruel, strategic, and, above all, victorious. This is the third standalone title in the Cryptozoic series, meaning you can pop the lid and start playing immediately, or mix it with other titles in the line to create an even more massive experience.
The core dynamic remains deck-building, but with a much more aggressive flavor. While previous games focused on defense and justice, the keyword here is destruction. The game heavily encourages the removal of useless cards from your deck—after all, no self-respecting villain keeps useless henchmen on the payroll. You'll build your army of evil with devastating attacks and rugged defenses to crush your opponents.
One of the biggest additions in Forever Evil is the introduction of Victory Point tokens. Now, the competition isn't just about who hits the hardest, but who can hoard the most loot. Just be careful, because there are lowly thieves lurking around, ready to steal your hard-earned points. It's a game of hand management and risk, where you must balance offensive power with the protection of your resources. If you love the 'bad guy' vibe and enjoy seeing your deck evolve from a pile of basic cards into a destruction machine, this is the game for you. Get ready to betray, steal, and dominate, all while crafting the perfect strategy to leave the heroes in the dust.
The core dynamic remains deck-building, but with a much more aggressive flavor. While previous games focused on defense and justice, the keyword here is destruction. The game heavily encourages the removal of useless cards from your deck—after all, no self-respecting villain keeps useless henchmen on the payroll. You'll build your army of evil with devastating attacks and rugged defenses to crush your opponents.
One of the biggest additions in Forever Evil is the introduction of Victory Point tokens. Now, the competition isn't just about who hits the hardest, but who can hoard the most loot. Just be careful, because there are lowly thieves lurking around, ready to steal your hard-earned points. It's a game of hand management and risk, where you must balance offensive power with the protection of your resources. If you love the 'bad guy' vibe and enjoy seeing your deck evolve from a pile of basic cards into a destruction machine, this is the game for you. Get ready to betray, steal, and dominate, all while crafting the perfect strategy to leave the heroes in the dust.
Expansions
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
BEST
4
REC
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Cryptozoic Entertainment, Don't Panic Games, Egmont Polska
Designer
Matt Hyra
Community
Data from BoardGameGeek
4,500owners
232wishlist
46want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the previous games to play?
Nope! It's a standalone game. However, if you own the others, you can mix them all together for more variety.
Is it too complex for someone who's never played a deck-builder?
It has a medium weight (2.47). If you've played something like Dominion, you'll be fine. If you're a beginner, it'll take about 20 minutes to grasp the logic.
How long does a game take?
Usually between 45 and 75 minutes, depending on the player count and the level of 'villainy' involved.
Does it work well with 2 players?
Yes, it works great, but the 'stealing' dynamic becomes even more chaotic and fun with 4 or 5 players.
Is the card language a barrier?
Since there is moderate language dependency, non-English speakers might need a translation sheet to fully understand specific card effects.
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