What do you want to do now
Ask anything about Achô!: rules, setup, components, complexity, price, or whether it fits your group.
Step by step
Game Objective
In "Flee to the Castle!", the main objective is to cooperate to save all 8 Animals before the Dragon reaches the Castle. If the players manage to save all the Animals, everyone wins. Otherwise, the Dragon wins and the players lose.
Setup
- Separate the "Animals" and "Fairy Tales" category cards from both decks. The other cards will not be used in this game mode.
- Take the two Castle cards. Place one of them on the table to form the top of a pyramid. The other Castle card should be returned to the game box.
- Shuffle the other 14 cards (Animals and Fairy Tales) and deal them below the Castle, forming 4 rows of face-down cards, with the following arrangement: 2 cards in the first row, 3 in the second, 4 in the third, and 5 in the fourth.
- To the right of the Castle, place 3 random cards (from the other categories that will not be used) face down and in sequence. These cards will form the Dragon's path.
Gameplay Flow
The game progresses in turns, starting with the youngest player and proceeding counter-clockwise. On each turn, the current player must flip over a card from the pyramid. The actions that occur depend on the card flipped:
- Animal: The player managed to save it.
- Dragon: The Dragon appeared on the horizon.
- Wizard: May have an effect depending on the Dragon's presence on the path.
- Princess: Allows a special investigation ability.
Actions and How to Play
On their turn, the player must flip over a card from the pyramid. The following options may occur:
- If it's an Animal: Congratulations, you saved it! Place the Animal card to the left of the Castle.
- If you find a Dragon: Oh no, it appeared on the horizon! Place the Dragon card on the path card furthest from the Castle. If you find another Dragon card, flip it back onto the table and move the Dragon already on the path one space towards the Castle.
- If you find a Wizard and there is no Dragon on the path: Nothing happens and you flip the Wizard card back onto the table.
- If you find the Wizard and there is already a Dragon on the path: Flip the Wizard card back onto the table and move the Dragon on the path one more space towards the Castle.
- If you find the Princess: How lucky! Discard the Princess card to use her investigation ability and peek at any card still on the table.
End of Game and Scoring
The game ends in one of these two ways:
- Players' Victory: If the players find all 8 Animals before the Dragon reaches the Castle, everyone wins.
- Dragon's Victory: If the Dragon reaches the Castle before all Animals are saved, the Dragon wins and the players lose.
There is no individual scoring system; victory is shared or defeat is collective.
Tips for Winning
- Use the Princess's investigation ability wisely to peek at cards and plan your next moves, especially to avoid flipping a Dragon or to find an Animal.
- Pay attention to the Dragon's position on the path. Prioritize saving the Animals and, if possible, avoid flipping cards that might move the Dragon towards the Castle.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Achô!?
How do you set up Achô!?
How do you play Achô!?
How does Achô! end, and how do you score?
What are some tips for winning Achô!?
Other Games You'll Like
Based on mechanics and theme