7.7
rating
Ludopedia
6.9
rating
BGG
Our Verdict
If you love epic adventures and aren’t afraid of a bit of complexity, Advanced HeroQuest is your next step.
Highlights
- Detailed modular combat
- Robust solo play
- Unique hero powers
- Random map
Keep in mind
- Long playtime
- High complexity
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About the game
What you do in a play session
Advanced HeroQuest is the epic evolution of HeroQuest, adding a layer of complexity that ranges from RPG-level detail to a true strategic challenge. If you’ve played the classic and felt it lacked that “realism” in combat, you’ll be drawn to this version. The game keeps the cooperative format, but now each hero has unique powers that change how you play, and the board is modular—no two maps are the same. Random dungeon generation makes every session a unique adventure, with unexpected encounters and treasures that only appear at certain moments. Plus, the campaign can be played solo thanks to the “fate points” system, which acts like an undo, letting you correct mistakes without losing momentum. The Warhammer Fantasy setting adds grandeur, but players can ignore the universe if they prefer a more generic feel. The components are robust: detailed Skaven miniatures, spell books, and a set of polyhedral dice that add variety to rolls. Combat mechanics are more refined, with attack, damage, and critical hit chances, plus ranged combat. If you enjoy exploring dungeons, planning strategies, and playing with a group of friends (or solo), Advanced HeroQuest will keep you glued to the table for hours.
The game runs about 120 minutes, but complexity can stretch the session longer depending on player experience. Player count ranges from 1 to 5, making it versatile for small or large groups. While the Warhammer universe is optional, the presence of miniatures and combat rules make the game more immersive for those familiar with the setting. If you like deep cooperative games, Advanced HeroQuest is a sure bet—just don’t expect it to be a quick play.
In short, Advanced HeroQuest blends dungeon‑exploring fun with the depth of a miniatures RPG. If you want something more robust than the original HeroQuest but still cooperative and approachable, this is the game for you.
The game runs about 120 minutes, but complexity can stretch the session longer depending on player experience. Player count ranges from 1 to 5, making it versatile for small or large groups. While the Warhammer universe is optional, the presence of miniatures and combat rules make the game more immersive for those familiar with the setting. If you like deep cooperative games, Advanced HeroQuest is a sure bet—just don’t expect it to be a quick play.
In short, Advanced HeroQuest blends dungeon‑exploring fun with the depth of a miniatures RPG. If you want something more robust than the original HeroQuest but still cooperative and approachable, this is the game for you.
Gallery
Box and component photos
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Best player count
BGG community vote
1
REC
2
REC
3
BEST
4
BEST
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Diseños Orbitales, Games Workshop Ltd., Klee
Designer
Jervis Johnson
Artist
Gary Chalk, John Sibbick, Mark Craven, Wayne England
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime for Advanced HeroQuest?
The average is about 120 minutes, but it can stretch to 150 or more depending on player experience and campaign depth.
Can I play solo?
Yes! The game includes complete solo rules, using fate points to undo moves and keep the adventure going without other players.
What components are required?
Skaven miniatures, spell books, polyhedral dice (D4, D8, D10, D12), and a modular board that can be rearranged each game.
Is the Warhammer setting mandatory?
No, the setting can be ignored. You can play in a generic environment if you prefer.
How does combat work?
Combat involves attack rolls against the target’s weapon skill, followed by damage rolls against their toughness. It also includes ranged combat and critical hit chances.
What are fate points?
They are a kind of “undo” that lets you reverse actions at critical moments, giving a second chance without breaking the narrative.
Who is this game recommended for?
Ideal for those who already know HeroQuest or enjoy cooperative games with depth, RPG elements, and miniatures, but also works well for newcomers looking for a more robust experience.
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