7.9
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for those who love collection games with a competitive edge. The art theme is charming and the mechanics are tightly integrated.
Highlights
- Elegant and immersive theme
- Varied and dynamic mechanics
- Fun asymmetric powers
- Brisk game pace
Keep in mind
- Initial learning curve
- Dice luck can impact
RECOMMENDED
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Ever dreamed of owning the world's most trendy art gallery? In Antiques, you step into the shoes of a curator from a lineage of refined taste, where the mission is simple yet cutthroat: scout the most incredible pieces at auctions and assemble exhibitions that leave critics speechless. It's not just about buying anything; you need to create irreverent and bold collections to secure space in the globe's most renowned museums.
The game blends the tension of bidding with the strategy of set collection. You'll compete for artworks against other influential families, and timing is everything—blink and that rare piece you were eyeing is gone. The turn-based dynamics are fluid, but they demand quick decision-making. The main goal is to complete the required number of temporary exhibitions (which varies based on player count) to trigger the end of the game.
What makes the experience interesting is the mix of mechanics: you have die icon resolution and even Mancala elements, taking the game beyond typical museum simulators. Each curator has their own trump cards (variable player powers), meaning one player's strategy might be completely different from another's. In the end, the person who best balances piece acquisition and international exhibition logistics wins the fame and the victory. It's a medium-weight game, perfect for those who love planning but don't mind a bit of luck and direct interaction with opponents.
The game blends the tension of bidding with the strategy of set collection. You'll compete for artworks against other influential families, and timing is everything—blink and that rare piece you were eyeing is gone. The turn-based dynamics are fluid, but they demand quick decision-making. The main goal is to complete the required number of temporary exhibitions (which varies based on player count) to trigger the end of the game.
What makes the experience interesting is the mix of mechanics: you have die icon resolution and even Mancala elements, taking the game beyond typical museum simulators. Each curator has their own trump cards (variable player powers), meaning one player's strategy might be completely different from another's. In the end, the person who best balances piece acquisition and international exhibition logistics wins the fame and the victory. It's a medium-weight game, perfect for those who love planning but don't mind a bit of luck and direct interaction with opponents.
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
PYTHAGORAS
Designer
Fábio Lima
Artist
Pedro A. Alberto
Is the game too complex?
It has a medium weight (2.4 on BGG). It's not a heavy 'euro', but it has some unique mechanics (like Mancala) that require a bit of focus during the first game.
Can I play it solo?
Yes! The game includes a solo/solitaire mode for those who want to test their curation skills without anyone getting in the way.
How long does a game take?
Usually between 45 and 60 minutes, which is great for those who want something strategic without spending the whole night at the table.
Who do you recommend this for?
For people who enjoy set collection, auctions, and themes involving history or fine arts.
Are the dice just for luck?
Not exactly. The icon resolution allows you to use the results strategically to activate actions, reducing the reliance on pure luck.