7.6
rating
Ludopedia
7.2
rating
BGG
Our Verdict
RECOMMENDED
A frantic and hilarious trick-taking game for those who love constant twists.
Highlights
- Dynamic trump mechanic
- Fast and light sessions
- Fun 'lose to win' rule
- Easy to pick up
Keep in mind
- Requires focus on color tower
- Might be too chaotic for purists
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Get your best smug face ready, because you've just entered the finals of the World Boasting Championship! In Boast or Nothing, you aren't just a player; you're a contestant trying to prove you're the biggest show-off in the room. The goal? Win over the crowd's popularity and secure free drinks for life (or at least until the game ends). This is a trick-taking game, but with a chaotic twist that will keep you on your toes.
The deck consists of three colors—red, blue, and yellow—plus some 'pass' cards. The real magic lies in the trump system: there's a tower of colored tokens that dictates which color rules the round. If you play a card of the color currently at the top of the tower, it acts as the trump! Even better, once a trick is won, the token of the winning color moves to the bottom of the stack, completely shifting the hierarchy for the next round. This means what was powerful might become weak, and what was irrelevant could become king.
But don't be fooled; the strategy here is delightfully unpredictable. You need to win the exact number of tricks required based on the player count to score. Won three tricks in a 3-player game? Point! Won two in a 4-player game? Point! But here's the kicker: if you are so 'clumsy' (or strategically brilliant) that you win zero tricks, you score two points at once! It's the classic 'lose to win' scenario. The game ends when someone reaches the top of the popularity track. It's fast, dynamic, and perfect for anyone looking for a card game that isn't just about 'following suit,' but about managing the glorious chaos of a boasting contest.
The deck consists of three colors—red, blue, and yellow—plus some 'pass' cards. The real magic lies in the trump system: there's a tower of colored tokens that dictates which color rules the round. If you play a card of the color currently at the top of the tower, it acts as the trump! Even better, once a trick is won, the token of the winning color moves to the bottom of the stack, completely shifting the hierarchy for the next round. This means what was powerful might become weak, and what was irrelevant could become king.
But don't be fooled; the strategy here is delightfully unpredictable. You need to win the exact number of tricks required based on the player count to score. Won three tricks in a 3-player game? Point! Won two in a 4-player game? Point! But here's the kicker: if you are so 'clumsy' (or strategically brilliant) that you win zero tricks, you score two points at once! It's the classic 'lose to win' scenario. The game ends when someone reaches the top of the popularity track. It's fast, dynamic, and perfect for anyone looking for a card game that isn't just about 'following suit,' but about managing the glorious chaos of a boasting contest.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
3
REC
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
A.ger Games, Jelly Monster, Portland Game Collective, SUNNY BIRD, Travel-Games.co.uk
Designer
Yeon-Min Jung
Artist
Mr. Misang, Ryo Nyamo
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
Super quick! Usually between 15 to 30 minutes.
Is it hard to learn?
Not at all! If you know the basics of trick-taking games, you'll get it in minutes.
How many players can play?
It's designed for 3 to 5 players.
Do I need to know English?
No, the game is language-independent; colors and symbols tell the whole story.
Is it a heavy game?
No, it's very light, perfect for playing while chatting or as a filler between bigger games.
Other Games You'll Like
Based on mechanics and theme