Betrayal Legacy

Avalon Hill · Board game · 2018
3–5 · best 5 45–90 min Weight 2.9/5
7.7 rating Ludopedia
7.6 rating BGG
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7.7 rating Ludopedia
7.6 rating BGG
Our Verdict

Perfect for fixed groups who love RPGs and evolving stories. The family heirloom system is a masterstroke!

Highlights
  • Deep and engaging family narrative
  • Components that evolve with the story
  • Epic twists and betrayals
  • Unique experience for every group
Keep in mind
  • Requires a committed group until the end
  • High language dependency
HIGHLY RECOMMENDED
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About the game
Imagine taking the classic vibe of exploring a haunted mansion and mixing it with the feeling that everything you do leaves a permanent mark on the world. That is exactly what Betrayal Legacy does. It takes the essence of 'Betrayal at House on the Hill' and injects the adrenaline of Legacy games, where the story doesn't end when the game ends, but instead evolves into the next session.

The game is divided into a prologue and thirteen chapters that span across decades. The brilliant twist here is that you don't just control a single character, but rather family lineages. This means that if your character survives an adventure, they might return as an older version of themselves in the next. If they die? Well, perhaps their grandchild will appear to clean up the mess their grandfather left behind. It is a family saga where curiosity (or stubbornness) leads people back to the same cursed house generation after generation, believing that this time, they have the right tools to make it out alive.

Speaking of tools, the storytelling is visceral. The items you find aren't just 'generic objects'. They become family heirlooms. That old bucket that seems useless might have been used by your great-grandfather to feed pigs, and because of that, you, as a descendant, know how to wield it much better than anyone else. This bond creates an emotional connection with the components, turning every game into a unique chapter of your group's history. Get ready for betrayals, plot twists, and the constant feeling that the house knows who you are and what your family did in the past.
Rules videos

In English

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Game details

Families

Category: Dungeon Crawler Mechanism: Campaign Games Mechanism: Legacy Players: One versus Many Series: Betrayal (Avalon Hill) Theme: Spooky Old Houses Versions & Editions: Legacy Versions of Non-Legacy Games
Publisher Avalon Hill
Designer Andrew Veen, Brian Neff, JR Honeycutt, Noah Cohen, Rob Daviau, Ryan Miller
Artist Ben Oliver, Scott Okumura
Frequently Asked Questions
Do I need to play with the same people every time?
Yes, since it is a Legacy game, the story and character evolution depend on the group's continuity.
How complex is the game?
The weight is medium (2.9/5). It's not overly complex, but the narrative and legacy rules require focus.
How long does each session last?
Sessions usually take between 45 and 90 minutes, depending on how fast the group explores the house.
How many players can play?
The game is designed for 3 to 5 players. Fewer than that ruins the betrayal; more can make it sluggish.
Is the game destructive?
Yes, like all Legacy games, you will place stickers and possibly tear cards. It's a 'one-time use' game until the campaign ends.
Is it recommended for someone who has never played Betrayal?
Yes, though knowing the basics of the original helps. Regardless, the game guides you through the prologue.