Blue Moon City — Prices

CMON Global Limited, KOSMOS, Brain Games · Board game · 2006
7.6 Ludopedia 7.0 BGG 2–4 · best 3 30–50 min Weight 2.3/5
Buy · from US$ 27.95
7.6 rating Ludopedia
7.0 rating BGG
Our Verdict
RECOMMENDED

Perfect for those who enjoy light strategy with a fantasy theme and the satisfaction of seeing the city grow. The highlight is the tactile feel of flipping the construction tiles.

Highlights
  • Beautiful and immersive art
  • Modular board ensures variety
  • Charming dragon miniatures
  • Dynamic game pace
Keep in mind
  • Initial learning curve
  • Some reliance on card luck
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About the game

What you do in a play session

Ever had that feeling of rebuilding something devastated and turning it into something glorious? That's exactly what happens in Blue Moon City. The game picks up right where the previous title in the series left off: the city of Blue Moon lies in ruins, and now the region's races must set aside their conflicts to rebuild. But of course, nobody wants to be just a helper; everyone is vying to become the next leader of the city!

The board is modular, starting with 21 tiles showing only the 'building plans.' Your goal is to move strategically across this grid, using race cards to invest in the reconstruction. Once a building is fully completed, the tile is flipped, revealing the building in its reconstructed glory. Those who contributed to the project receive crystals and dragon favors — and yes, the game includes three plastic dragon miniatures that add a great touch to the tabletop experience.

Don't be fooled, though; it's not just about charity. You need to manage your hand carefully and decide where to place your influence to secure the best rewards. The climax happens at the central Obelisk: the first player to pay the required amount of crystals to restore the Obelisk's crystal wins the game. The required amount varies by player count (4 for four players, 5 for three, and 6 for two), keeping the competition balanced.

With Reiner Knizia's design signature, the game blends the tension of area majority with the satisfaction of seeing the city grow. It's the kind of game where you need to plan your steps but be ready to pivot if an opponent tries to steal the spotlight at the last second. If you enjoy fantasy with a dash of strategy and beautiful components, Blue Moon City is a perfect fit.

Rules videos

Learn by watching before you open the box

3 videos

Best player count

BGG community vote

2–4 players
2 REC
3 BEST
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Categories

Families

Creatures: Dragons Digital Implementations: VASSAL Game: Blue Moon
Publisher CMON Global Limited, KOSMOS, Brain Games, Fantasy Flight Games, Galakta, Galápagos Jogos, Hobby Japan, Kaissa Chess & Games, Laser plus, Smart Ltd, Spaghetti Western Games
Designer Reiner Knizia
Artist Daren Bader, Franz Vohwinkel, James Nelson, Jim Nelson, John Matson, Lars Grant-West, Michael Phillippi, Nicolas Fructus, Scott Fischer, Todd Lockwood

Community

Data from BoardGameGeek

10,562owners
1,897wishlist
328want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Is the game too complex?
It has a medium weight (2.28 on BGG), so it's not a gateway game, but it's not a 'beast' either. With a careful read of the rules, the group catches on quickly.
How long does a game last?
Usually between 30 and 50 minutes. It's great for those who want something strategic without needing five hours at the table.
Does it work well with 2 players?
Yes! The game is balanced for 2 to 4 players, adjusting the number of crystals needed to win at the Obelisk.
What's in the box?
You'll find 21 construction tiles, race cards, crystals, markers, and three dragon miniatures.
Who would I recommend this game to?
Anyone who likes City Building games and prefers fantasy themes with influence and hand management mechanics.
Do I need to have played the first Blue Moon?
No! Although the story continues, the mechanics are independent. You can jump straight into City without any worries.

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