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Ask anything about Carcassonne: Castles in Germany: rules, setup, components, complexity, price, or whether it fits your group.
Perfect for base game fans who want new scoring options without adding complexity. Its strength lies in its simplicity.
- Very easy to learn and implement
- Visually striking double tiles
- Interesting scoring bonuses
- Doesn't slow down the game
- Very limited content (few pieces)
- Doesn't fundamentally change the game
About the game
What you do in a play session
Depending on the player count, you'll start with either one or two of these special tiles. When you place a castle, you can assign a follower to it. If your meeple stays in the main castle area, the tile behaves like a cloister—once fully surrounded, it nets you a solid 12 points. However, the real strategic twist lies in the bonus points. If a city or road is completed and any part of that structure touches a castle tile, that structure earns an additional 3 points. The beauty here is that the bonus applies regardless of who placed the castle tile, making these spots highly contested real estate.
It's a lightweight addition that doesn't bloat the rulebook but adds a fresh layer of tactical decision-making. Do you use your castle to secure a guaranteed high score via the cloister mechanic, or do you place it to boost the value of a city or road? It's a subtle shift that encourages more interaction and creates high-value targets on the board. Perfect for players who love the base game but are looking for a quick way to spice up their sessions without spending an hour learning new rules.
Expansion for
Published additional content
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Rules videos
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Rules manual
Official PDF file
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Frequently Asked Questions
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