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Ask anything about Carcassonne: Sheep & Shepherds: rules, setup, components, complexity, price, or whether it fits your group.
If you love Carcassonne and crave hills, sheep, and a dash of risk, this expansion is next level.
- More hills to dominate
- Sheep add push-your-luck
- Wolf risk boosts excitement
- Vineyards & monasteries get bonuses
- More pieces increase complexity
- Potential imbalance with sheep
About the game
What you do in a play session
Sheep are tokens that can only be placed on fields. When you expand your shepherd’s territory, you have two choices: draw a sheep from the bag or trade all accumulated sheep for points. Each sheep is worth 1 to 4 points, but there are two wolves hidden in the bag; if you draw a wolf, all your sheep are lost. This “push‑your‑luck” element makes the decision to “cash in” or “keep going” more tense and strategic. Moreover, vineyards, already present in the base game, now grant 3 bonus points to each completed monastery, encouraging players to protect and finish these bonus spots.
The expansion does not change Carcassonne’s standard scoring rules, but it adds new scoring opportunities and, at the same time, increases board complexity with more tiles and pieces in play. Components include 26 hill tiles, 18 vineyard tiles, 6 shepherds, 48 sheep tokens (including 2 wolves), and a sheep bag. It is compatible only with the base game, so you need the original Carcassonne to play. If you enjoy territorial strategy, like a bit of risk, and want something that fits into 40‑minute sessions with 2 to 6 players, Hills & Sheep is a fantastic choice. If you prefer shorter or less variable games, it may be a bit more complex, but it still keeps the fun essence of Carcassonne.
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