7.5
rating
Ludopedia
6.7
rating
BGG
Our Verdict
Perfect for those looking for a fast, competitive gateway game with a clever 'push and pull' mechanic.
Highlights
- Simple rules and instant learning curve
- Growing tension as the crew escapes
- Thematic and appealing components
- Fast-paced and dynamic gameplay
Keep in mind
- Card luck can be frustrating
- Too simple for hardcore gamers
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Imagine you're leading a crew of six pirates locked up in the famous fortress of Cartagena. The year is 1672, and your mission is straightforward but tricky: get your entire crew out through a winding underground tunnel leading to the port, where a sloop is waiting to whisk you away to freedom. But it's not just a straight sprint! To move your pirates, you must play cards with specific symbols (like daggers or pirate hats). Playing the right card allows your pirate to leapfrog to the next matching symbol in the tunnel, skipping over any pirates already occupying those spots.
The real twist lies in hand management. Your cards will run out quickly, and the only way to replenish your hand is by doing something counter-intuitive: moving one of your pirates backward. By retreating to a space already occupied by one or two pirates, you draw new cards. This transforms the game into a clever battle of patience and timing. With up to three actions per turn, you must decide whether to push forward or strategically retreat to ensure you aren't left empty-handed at the worst possible moment.
As your pirates escape and board the sloop, you lose the ability to perform as many actions since you have fewer pieces to move. This creates a growing tension: the closer you get to victory, the harder it becomes to maneuver. It's a light game with simple rules that anyone can learn in minutes, yet it requires smart planning to avoid getting stuck while your opponents slide toward the exit. Perfect for those looking for a fast-paced, competitive experience with that 'just one more round' feeling!
The real twist lies in hand management. Your cards will run out quickly, and the only way to replenish your hand is by doing something counter-intuitive: moving one of your pirates backward. By retreating to a space already occupied by one or two pirates, you draw new cards. This transforms the game into a clever battle of patience and timing. With up to three actions per turn, you must decide whether to push forward or strategically retreat to ensure you aren't left empty-handed at the worst possible moment.
As your pirates escape and board the sloop, you lose the ability to perform as many actions since you have fewer pieces to move. This creates a growing tension: the closer you get to victory, the harder it becomes to maneuver. It's a light game with simple rules that anyone can learn in minutes, yet it requires smart planning to avoid getting stuck while your opponents slide toward the exit. Perfect for those looking for a fast-paced, competitive experience with that 'just one more round' feeling!
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
2
REC
3
BEST
4
REC
5
REC
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Venice Connection, Corfix, Devir, Giochi Uniti, Hobby World, Identity Games International B.V., Nordic Games ehf, Oya, Piatnik, Ravensburger AG, Rio Grande Games, Tilsit, White Goblin Games, Winning Moves Germany
Designer
Leo Colovini
Artist
Christoph Clasen, Claus Stephan, Didier Guiserix, Martin Hoffmann, Nora Nowatzyk, Tomasz Larek, Volkan Baga
Is the game hard to learn?
Not at all! The rules are very simple, and you can explain them to your group in under 5 minutes.
How long does a game take?
Usually around 45 minutes, making it great for playing multiple rounds in one sitting.
Does it work well with 2 players?
Yes, it works well, but with more players (up to 5), the fight for space in the tunnel becomes even more chaotic and fun.
Is it suitable for children?
Absolutely! Because it's visual and has intuitive rules, it's an excellent gateway game for kids.
What is the biggest challenge in the game?
The challenge is managing your cards so you don't get 'stuck' in the tunnel while others move ahead.