8.2
rating
Ludopedia
7.7
rating
BGG
Our Verdict
RECOMMENDED
The perfect-second-act for your Charterstone-campaign!
Highlights
- Fresh-new-campaign-content
- Great-value-for-money
- Reuses-your-existing-meeples
- Extends-replayability-massively
Keep in mind
- Requires-the-base-game
- Not-a-standalone-product
Rules manual not indexed yet
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About the game
What you do in a play session
Ever finished an epic campaign and felt a bit bittersweet seeing your game board covered in stickers and permanent changes? That's exactly the problem the Charterstone Recharge Pack is here to solve! If you've already conquered the initial twelve-game-long-journey of Charterstone, this pack is your ticket to a fresh start without losing the soul of your collection.
Think of this as a-second-act-in-a-box. This-recharge pack provides all the-essential components that were permanently altered during your first-campaign-run. Instead of feeling like you're playing on a scarred battlefield, you'll flip over the-game-board (the one included in the core set) to reveal a brand-new-playing-surface. It's a brilliant way to breathe new life into the game-mechanics you love.
What's really clever is how it respects your existing pieces. You don'don't need to buy a whole new-set of resources; you-can-keep using your-wooden-resources, meeples, and metal coins from the first campaign. This pack focuses on providing the-new-cards,-stickers, and-components that were-permanently-changed. It's the ultimate way to experience the-magic-of-discovery all over again. If you loved the-city-building and-worker-placement-elements of Charterstone but-want-a-fresh-start, this is a must-have for your shelf. It turns a one-time legacy experience into a repeatable-adventure!
Think of this as a-second-act-in-a-box. This-recharge pack provides all the-essential components that were permanently altered during your first-campaign-run. Instead of feeling like you're playing on a scarred battlefield, you'll flip over the-game-board (the one included in the core set) to reveal a brand-new-playing-surface. It's a brilliant way to breathe new life into the game-mechanics you love.
What's really clever is how it respects your existing pieces. You don'don't need to buy a whole new-set of resources; you-can-keep using your-wooden-resources, meeples, and metal coins from the first campaign. This pack focuses on providing the-new-cards,-stickers, and-components that were-permanently-changed. It's the ultimate way to experience the-magic-of-discovery all over again. If you loved the-city-building and-worker-placement-elements of Charterstone but-want-a-fresh-start, this is a must-have for your shelf. It turns a one-time legacy experience into a repeatable-adventure!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
REC
2
OK
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Stonemaier Games, Delta Vision Publishing, Feuerland Spiele, Ghenos Games, Maldito Games, Matagot, Rebel Sp. z o.o.
Designer
Jamey Stegmaier
Artist
David Forest, Lina Cossette
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play this?
Yes! This is an expansion pack designed specifically to complement the Charterstone core game.
Is this a standalone game?
No, you must own the Charterstone base game to use these components.
Does it include a new board?
No, you will use the-back-side of the board included in the original game.
Will I need to buy new-meeples or coins?
Nope! You reuse all your-unmarked-resources like wooden-pieces and metal-coins from the first campaign.
Is the-campaign-different?
Yes, it provides a brand-new-set of-challenges and-discoveries for a second-run!