Civilization

Hartland Trefoil Ltd., ACE Pelit Oy, The Avalon Hill Game Co · Board game · 1980
2–7 · best 7 360 min Weight 3.6/5
7.8 rating Ludopedia
7.5 rating BGG
7.8 rating Ludopedia
7.5 rating BGG
Our Verdict

A must-play for history buffs and strategy lovers; the grandfather of the tech tree.

Highlights
  • Revolutionary technology tree mechanic
  • Immersive historical simulation
  • Great balance of culture and war
  • Deep strategic layers
Keep in mind
  • Extremely long playtimes
  • Steep learning curve
FOR GENRE FANS
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.
About the game
Ever wondered what it takes to guide humanity from the dawn of agriculture to the rise of Rome? In Civilization, you take command of an ancient nation in the Eastern Mediterranean and Near East, striving to carve out a lasting legacy for your people and culture. But here's the twist: while battles and territorial disputes are certainly present, this isn't your typical wargame. You don't win through mere conquest or elimination; instead, victory is achieved by reaching a peak of overall advancement across cultural, economic, and political spheres. Conflicts are the result of rivalry and land scarcity, not a desire to wipe other players off the map.

The game acts as a society simulator where every role is vital. From nomads and farmers to warriors, merchants, artisans, and citizens, each contributes to the growth of your civilization. The key to victory lies in your ability to pivot your focus between these different outlooks, finding the perfect balance to outpace your rivals.

One of the most influential aspects of Civilization is its pioneering use of the 'technology tree.' This game introduced the concept that certain abilities and items can only be acquired after specific prerequisites are met—such as needing Literacy before moving on to more complex advancements. This groundbreaking mechanism has since been adopted by countless board games, card games, and video games. It's a game of skill and foresight, where your technological path determines how your empire handles crises and how it evolves over the centuries. If you love grand strategy and the feeling of watching a society grow from a small settlement into a powerhouse, this is your game.
Rules videos

In English

BEST PLAYER COUNT
2 OK
3 OK
4 REC
5 REC
6 BEST
7 BEST
WHERE TO BUY
Finding best prices...
Game details

Families

Ancient: Babylon Ancient: Egypt Ancient: Greece Ancient: Rome Components: Map (Continental / National scale) Game: Civilization Islands: Crete (Greece) Misc: BGG Hall of Fame Misc: Dice Tower Hall of Fame Players: Games with expansions that change player count Region: Aegean Sea Region: Mediterranean Sea War Level of Command: Grand Strategy
Publisher Hartland Trefoil Ltd., ACE Pelit Oy, The Avalon Hill Game Co, Compendium Games, Descartes Editeur, Gibsons, Joc Internacional, Piatnik, Spiel & Kunst, Welt der Spiele
Designer Francis Tresham
Artist Charles Kibler, Dale Sheaffer, Ed Dovey, Francis Tresham, Guillaume Rohmer, Rodger B. MacGowan
Frequently Asked Questions
Is the game very long?
Yes, be prepared! Games can last several hours (averaging 6h), making it ideal for groups who enjoy long sessions or campaigns.
Is it a wargame?
Not exactly. While there is combat, the goal is overall progress (cultural, economic, and political). War is a means to an end, not the goal itself.
Is it hard to learn?
It has considerable complexity (weight 3.64), making it best suited for experienced gamers or those who enjoy detailed rulebooks.
How many people can play?
The game supports 2 to 7 players, making it great for large groups looking for an epic challenge.
Is there a lot of reading during the game?
No. There is very little text, meaning the gameplay is accessible regardless of the language.