7.7
rating
Ludopedia
7.1
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who have mastered Claim and want to upgrade their strategy with new abilities. The highlight is the shift in scoring dynamics.
Highlights
- Greatly increases replayability
- Unique and interesting ability
- Easy to integrate into the game
- Affordable price
Keep in mind
- Requires base game to play
- Alters the strategy curve
Rules manual not indexed yet
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About the game
What you do in a play session
Ever felt like you've played so many matches of Claim or Claim 2 that you've memorized every single move? That's where the Dark Elves come in! This expansion isn't a standalone game, but a sinister new faction designed to shake up the traditional base game strategy. The concept is straightforward: you swap out one of the original factions for the Dark Elves, completely changing the table dynamics and drastically increasing replayability.
But don't think they are just another set of cards. The Dark Elves bring a unique and treacherous ability that triggers during Phase 2. If you manage to collect at least one Dark Elf into your score pile during a trick, you must discard a non-Dark Elf card from your score pile, removing it from the game. It's a classic risk-reward scenario: you win the trick, but you pay a price by sacrificing another ally. If your score pile consists only of Dark Elves, you don't have to discard anything, and even if you collect multiple Dark Elves in one trick, you still only discard a single card.
This 'sacrifice' mechanic forces players to rethink their hand management and trick order, as you now have to calculate not just how to win, but what you're willing to lose to secure that victory. It's the perfect addition for those looking to breathe new life into their duels, adding a layer of malice and strategy that transforms how you view your score pile. If you enjoy fast-paced, competitive games with a touch of 'I'm screwing you over while helping myself,' this expansion is a must-have for your Claim collection.
But don't think they are just another set of cards. The Dark Elves bring a unique and treacherous ability that triggers during Phase 2. If you manage to collect at least one Dark Elf into your score pile during a trick, you must discard a non-Dark Elf card from your score pile, removing it from the game. It's a classic risk-reward scenario: you win the trick, but you pay a price by sacrificing another ally. If your score pile consists only of Dark Elves, you don't have to discard anything, and even if you collect multiple Dark Elves in one trick, you still only discard a single card.
This 'sacrifice' mechanic forces players to rethink their hand management and trick order, as you now have to calculate not just how to win, but what you're willing to lose to secure that victory. It's the perfect addition for those looking to breathe new life into their duels, adding a layer of malice and strategy that transforms how you view your score pile. If you enjoy fast-paced, competitive games with a touch of 'I'm screwing you over while helping myself,' this expansion is a must-have for your Claim collection.
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
White Goblin Games, MS Edizioni, PaperGames (III)
Designer
Scott Almes
Artist
Mihajlo Dimitrievski
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Which game do I need to use this expansion?
You need to own either Claim or Claim 2 to use the Dark Elves.
How do the Dark Elves enter the game?
You simply replace any one of the base game's factions with the Dark Elves.
Does it make the game more complex?
Only slightly. The rule is simple, but the strategy shifts because you now have to manage the discarding of cards from your score pile.
How long does a match take with them?
The playtime remains the same, around 25 minutes, as the core game structure doesn't change.
Who is this recommended for?
For those who already enjoy the trick-taking system of Claim and want new ways to defeat their opponent.