7.8
rating
Ludopedia
7.1
rating
BGG
Our Verdict
RECOMMENDED
Perfect for Claim owners looking to refresh their strategy with new powers. A quick and efficient upgrade!
Highlights
- Greatly increases replayability
- Easy to integrate with base game
- Abilities that shift the dynamics
- Very affordable price
Keep in mind
- Requires the base game to play
- Limited content (one faction)
Rules manual not indexed yet
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About the game
What you do in a play session
Ever felt like you've mastered all the factions in Claim and the matches are becoming a bit too predictable? That's where the Ghosts expansion comes in! This isn't a standalone game, but rather an 'upgrade pack' that introduces a brand new faction to your table. The concept is simple yet brilliant: you take one of the existing factions from the base game and swap it out for the Ghosts. This completely shifts the game's dynamics, as these new characters bring unique abilities that force you and your opponent to rethink your territory conquest strategies.
If you enjoy those fast-paced 'tug-of-war' games where a single card play can flip the script, this expansion is the missing ingredient. The Ghosts aren't just filler; they introduce powers that disrupt the previous logic, massively increasing the game's replayability. It's the perfect choice for those wanting to breathe new life into Claim or Claim 2 without buying a whole new game. Since trick-taking is already the heart of the system, the learning curve is nearly zero for anyone familiar with the base game. Just swap the cards, read the new ability, and start the clash. If you love tactical, fast card games with a touch of fantasy, adding these spirits to your arsenal will turn your duels into much more unpredictable and exciting battles.
If you enjoy those fast-paced 'tug-of-war' games where a single card play can flip the script, this expansion is the missing ingredient. The Ghosts aren't just filler; they introduce powers that disrupt the previous logic, massively increasing the game's replayability. It's the perfect choice for those wanting to breathe new life into Claim or Claim 2 without buying a whole new game. Since trick-taking is already the heart of the system, the learning curve is nearly zero for anyone familiar with the base game. Just swap the cards, read the new ability, and start the clash. If you love tactical, fast card games with a touch of fantasy, adding these spirits to your arsenal will turn your duels into much more unpredictable and exciting battles.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Deep Water Games, MS Edizioni, PaperGames (III), White Goblin Games
Designer
Scott Almes
Artist
Mihajlo Dimitrievski
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play the Ghosts expansion on its own?
No, it's an expansion. You must own the base game (Claim or Claim 2) to use the Ghost cards.
How do I integrate them into the game?
It's very simple: you remove one of the original factions from the game and replace it with the Ghosts faction.
Does the game become more complex with this expansion?
It doesn't change the overall complexity, but it adds a new tactical layer due to the Ghosts' unique powers.
How many players is it for?
The game remains a duel for 2 players.
How long does it take to learn the new faction?
If you already know how to play Claim, it takes less than 2 minutes. You just need to read the new faction's special ability.