If you love Claim and want an extra dash of strategy and twists, the Minotaurs are a fantastic addition! This expansion introduces a mechanic that can flip the game on its head at any moment.
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Highlights
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Adds tactical twists
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Expands the base game
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Fast and easy to learn
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Great for two players
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Keep in mind
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Can frustrate casual players
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Requires base game
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Needs extra attention
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About the game
What you do in a play session
Hey folks! If you're already a fan of Claim and looking to spice up your games, check out this expansion: Minotaurs! This little gem adds a new faction for those playing Claim or Claim 2, bringing an interesting twist to your card battles. The catch is, if you lead a trick with a Minotaur and win the round, your opponent gets a golden opportunity: they can take back the card they played and put it back into their hand. Think about it, this completely changes the dynamic! Suddenly, that powerful card you thought you'd secured might come back to haunt you. It's a mechanic that forces you to think twice before playing your strongest card, because the risk of giving your opponent a second chance is real. Perfect for those who enjoy a quick trick-taking game but with an extra strategic layer, where every decision counts and fortunes can turn at any moment. The components are just the cards themselves, so it's easy to store and take anywhere. If you're looking for something quick to play with two players, with a different feel that tests your adaptability, the Minotaurs are a welcome addition to your Claim collection. It's the same game you love, but with an extra dash of chaos and fun!
Do I need the base Claim game to play with the Minotaurs? expand_more
Yes! This is an expansion, so you need to own the base Claim game (or Claim 2) to use the Minotaur cards and rules.
How many players can play? expand_more
Claim: Minotaurs is designed for 2 players, just like the base game. It doesn't change the player count.
How long does a game take? expand_more
Games remain quick, typically around 25 minutes, maintaining Claim's signature speed.
Is it much harder than the original game? expand_more
The complexity is very low (1 out of 5 on BGG). The new rule adds a tactical layer but doesn't make the game complicated. It's easy to pick up!
What do the Minotaurs do differently? expand_more
If you win a trick by leading with a Minotaur, your opponent gets to take their played card back into their hand. This adds an interesting twist!
Is it worth it for someone who already has other Claim expansions? expand_more
Absolutely! If you enjoy Claim, this expansion offers a new dynamic that can be combined with others, increasing variety.
Is it a game of strategy or luck? expand_more
It's a trick-taking game, blending strategy (choosing when and how to play your cards) with a bit of luck (what your opponent plays). The Minotaurs add a tactical element that requires more attention.
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