Our Verdict
RECOMMENDED
If you love tight two‑player duels, Fire adds a fiery twist that cranks up the tension.
Highlights
- Explosive themed cards
- Easy trick‑taking core
- Quick playtime
Keep in mind
- Requires base game
- Minimal learning curve
- No solo mode
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About the game
What you do in a play session
Claim: Reinforcements – Fire is the first expansion for the Claim series, introducing a fresh scenario where fire elementals escape from the darkest depths in search of a path to the mortal realm. Throughout the game these elementals clash with demons, tricksters and poisoners, each delivering powerful surprises that shake both players' strategies. The core mechanic remains trick‑taking, now flavored with themed cards that add panic, flame and poison effects, demanding quick decisions and hand‑management tactics. Like the base game, it runs fast—about 25 minutes per play, with a light 1/5 weight, perfect for a casual yet replayable experience. The main components are illustrated card decks that blend with the original set, letting you play with the full deck or just the new cards for a shorter bout. Visual design leans heavily on reds and oranges, reinforcing a fiery atmosphere, while the elemental artwork adds epic flair to the duel. Although an expansion, it doesn’t require deep knowledge of the base game; mastering the trick‑taking rules gets you into the blazing chaos right away. In short, Fire adds extra drama, with cards that can flip the outcome in an instant, while preserving the competitive spirit and casual fun that made Claim a hit for two‑player duels.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
White Goblin Games, SD Games
Designer
Scott Almes
Artist
Mihajlo Dimitrievski
Community
Data from BoardGameGeek
636owners
74wishlist
24want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The expansion is designed exclusively for two players, just like the base game.
What is the typical playtime?
Around 25 minutes per game, depending on how quickly players adapt to the new cards.
Do I need the base Claim game?
Yes, the expansion adds to the original deck and cannot be played standalone.
How complex is the expansion?
Very light (weight 1/5), perfect for a quick and easy learning curve.
What components are included?
A deck of illustrated cards featuring new fire elementals, demons, tricksters and poisoners, plus a small panic marker.
Is it beginner‑friendly?
Absolutely; the rules are the same as the base game, you just need to know trick‑taking.
Is there a solo or cooperative mode?
No, the expansion is built for two‑player duels only.