Claim: Reinforcements – Mercenaries

White Goblin Games, Deep Water Games, Game Factory · Board game · 2019
2 · best 2 25 min Weight 1.7/5
rating Ludopedia
7.3 rating BGG
Buy
rating Ludopedia
7.3 rating BGG
Our Verdict
FOR GENRE FANS

If you enjoy Claim and want more options to spice up your games, this expansion is for you! It brings new characters and twists that make the game even more dynamic.

Highlights
  • More card variety
  • New trick-taking strategies
  • Expands the base game
  • Fun fantasy theme
Keep in mind
  • Requires base Claim game
  • For existing Claim fans
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About the game

What you do in a play session

Prepare for battlefield chaos with Claim: Reinforcements – Mercenaries! If you thought the base Claim game was tense, just wait until you see what this expansion brings. Here, the fight for the throne isn't settled with standing armies, but by hiring mercenaries. The big question is: will these newly hired heroes actually help your plans for domination? Or will the Cyclops, Elves, and Orc clans have their own agendas and turn the tide against you? This expansion injects an extra dose of unpredictability and strategy into Claim's already addictive trick-taking system. Remember, to play with these new, attitude-filled cards, you'll need the base game Claim or Claim 2. But the good news is that all versions of Claim are compatible with each other, so feel free to mix them up! The white borders or lack thereof on the cards don't matter; the background is the same across all variants. So, if you enjoy a good trick-taking game with a fantasy twist and want more options to spice up your sessions, this expansion is a perfect fit. It adds new factions and challenges that will test your bluffing and planning skills, ensuring every game is a new adventure in the pursuit of supremacy.

Expansion for

Published additional content

1 items

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

Duel · 2 players
2 BEST

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Game details

Mechanics, categories, families and credits

Mechanics

Families

Containers: Tin/Metal Box Creatures: Fairies / Elves / Pixies Game: Claim Players: Two-Player Only Games
Publisher White Goblin Games, Deep Water Games, Game Factory, SD Games
Designer Scott Almes
Artist Mihajlo Dimitrievski

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the base game to play this expansion?
Yes! Claim: Reinforcements – Mercenaries is an expansion, and you'll need to own the base game Claim or Claim 2 to play.
Can I mix the cards from this expansion with other Claim versions?
Absolutely! All versions of Claim are fully compatible with each other, so feel free to mix everything up and create your own combinations.
How many players can play with this expansion?
This expansion maintains Claim's original gameplay, which is for 2 players. It doesn't change the player count.
Does the game's complexity increase significantly with this expansion?
The overall complexity remains similar to the base game, focusing on the trick-taking mechanic. The expansion adds more variety and some strategic nuances, but it doesn't make the game significantly harder to learn.
What new elements does this expansion add to the game?
It introduces new cards with different factions and abilities, such as mercenaries, heroes, cyclops, elves, and orcs, adding more unpredictability and tactical options to the games.
Is this an independent expansion, or do I need all of them for the best experience?
It's not standalone. You need the base game. Claim expansions are designed to be added to the base game or mixed with each other to increase variety, without the need to own all of them.