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rating
Ludopedia
6.1
rating
BGG
Our Verdict
Perfect for those who love classic mysteries but want a bit more chaos and strategy on the board.
Highlights
- More weapons increase the challenge
- Unique powers add strategic depth
- Intrigue cards create tension
- Easy to learn and play
Keep in mind
- Dice luck heavily influences movement
- Early elimination can be frustrating
FOR GENRE FANS
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You know the classic Clue (or Cluedo) that everyone is familiar with? Well, 'Discover the Secrets' takes the foundation of that famous investigation and adds some extra spice to make things more unpredictable. The premise remains the same: a murderer, a weapon, and a room are hidden in an envelope, and you must figure out which three elements they are before your opponents do. You move across the board, enter rooms, and float rumors to force other players to disprove them by secretly showing their cards.
But here is where things get interesting. First, the arsenal has been expanded! Instead of just 6 weapons, we now have 9 options, including items like a trophy, a baseball bat, and even a dumbbell, making the deduction process a bit more challenging. Additionally, each character now possesses a unique power that can be used only once per game, providing a strategic boost at just the right moment.
Another major change is the Intrigue deck. When rolling the dice, if you roll the question mark symbol (which replaced the number 1), you must draw an Intrigue card. Some of these cards grant you extra actions, but others are the dreaded 'Clock Cards'. If you are the unlucky player who draws the eighth clock card, you are eliminated from the game! And the tension doesn't stop there: anyone who draws a clock card after that is also eliminated. This adds a layer of risk and urgency that the original game lacked. Now, besides being a detective, you have to hope you aren't 'swallowed' by the clock. It's the perfect blend of classic deduction with a touch of luck and risk, ideal for those who want the Clue experience but with more variety and the possibility of dramatic eliminations.
But here is where things get interesting. First, the arsenal has been expanded! Instead of just 6 weapons, we now have 9 options, including items like a trophy, a baseball bat, and even a dumbbell, making the deduction process a bit more challenging. Additionally, each character now possesses a unique power that can be used only once per game, providing a strategic boost at just the right moment.
Another major change is the Intrigue deck. When rolling the dice, if you roll the question mark symbol (which replaced the number 1), you must draw an Intrigue card. Some of these cards grant you extra actions, but others are the dreaded 'Clock Cards'. If you are the unlucky player who draws the eighth clock card, you are eliminated from the game! And the tension doesn't stop there: anyone who draws a clock card after that is also eliminated. This adds a layer of risk and urgency that the original game lacked. Now, besides being a detective, you have to hope you aren't 'swallowed' by the clock. It's the perfect blend of classic deduction with a touch of luck and risk, ideal for those who want the Clue experience but with more variety and the possibility of dramatic eliminations.
GALLERY
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Mechanics
Categories
Families
Publisher
Hasbro, Parker Brothers
Designer
Anthony E. Pratt, Rob Daviau
Is it very different from traditional Clue?
The core is the same, but it adds more weapons, special character powers, and an elimination system via clock cards.
What is the average game length?
It usually lasts about 60 minutes, depending on how quickly players can deduce the cards.
Is it suitable for children?
Yes, it's a great game to introduce deduction and memory mechanics to children and teenagers.
How many people can play?
The game supports 3 to 6 players.
What happens if I'm eliminated by the clock cards?
You are out of the game, which adds tension as you must solve the crime before your time runs out.