Spooky Stairs

Drei Magier Spiele, Competo / Marektoy, Devir · Board game · 2003
7.3 Ludopedia 6.4 BGG 2–4 · best 4 10–15 min Weight 1.1/5
Buy · from US$ 6.79
7.3 rating Ludopedia
6.4 rating BGG
Our Verdict
RECOMMENDED

Perfect for young children and families looking for something quick; the magnetic system is the main highlight.

Highlights
  • Very creative magnetic components
  • Simple and intuitive rules
  • Fast and dynamic gameplay
  • Lightly stimulates memory skills
Keep in mind
  • High dependency on die luck
  • Lack of strategic depth
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Imagine the scene: an ancient castle, mysterious stairs, and a grumpy ghost perched at the top. You and your friends are brave children who decided to creep up those steps on tiptoe to give the specter a classic jump scare — BOOO! However, the ghost is one step ahead and has cast a spell on the stairs to transform the intruders into ghosts themselves, one by one.

In practice, the game is a frantic and funny race. You roll an enchanted die to climb the steps, but if you roll the ghost symbol, things get interesting: you can place a ghost piece over another player's pawn. Thanks to a magnetic system, the pawn 'disappears' beneath the ghost piece. From that point on, the real challenge begins. You must remember exactly which of those ghostly figures is hiding your pawn while continuing your ascent.

If all players have been transformed and someone rolls the ghost again, the chaos increases, as two ghosts can switch places, scrambling everyone's memory. It is the kind of game where tension builds with every move, mixing the luck of the die with total concentration to avoid getting lost. Whoever manages to navigate through this chaos and reach the top of the stairs first wins the match. It is simple, fast, and perfect for introducing children to the world of board games with tactile and fun components.

Best player count

BGG community vote

2–4 players
2 OK
3 REC
4 BEST

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Components: Magnets Creatures: Ghosts Series: Drei Magier ghost games
Publisher Drei Magier Spiele, Competo / Marektoy, Devir, Enigma (Bergsala Enigma), FunMill.ru, G3, Gémklub, Gigamic, Kaissa Chess & Games, Kod Kod, Korea Boardgames, Lion Rampant Imports, Mega Brands, Nordic Games ehf, Schmidt Spiele, Spilbræt.dk, Vennerød Forlag AS, Нескучные игры
Designer Michelle Schanen
Artist Johann Rüttinger, Rolf Vogt

Community

Data from BoardGameGeek

3,783owners
371wishlist
84want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
What is the recommended age?
The game is intended for children aged 4 and up.
How long does a game last?
It's very quick, usually lasting between 10 and 15 minutes.
Is it hard to learn?
Not at all! The rules are super simple, focusing on rolling the die and remembering where your pawn is.
How many people can play?
From 2 to 4 players in the base game.
What happens if everyone becomes a ghost?
If everyone is transformed and the ghost symbol is rolled, two ghosts can switch places, scrambling everyone's memory.
Are there any expansions?
Yes, there is the 'Flaschengeist' expansion that allows for 5 or 6 players.

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