Code: Zero Line

Sloth Mage Games · Board game · 2026
2
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Our Verdict
FOR GENRE FANS

For tactical wargame fans who hate bookkeeping: Code: Zero Line delivers modern combat with quick decisions and constant tension.

Highlights
  • No tedious measuring
  • Dynamic, fluid initiative
  • Intense tactical choices
  • Realistic command friction
  • Momentum adds strategic depth
Keep in mind
  • Requires miniatures or stand-ins
  • Learning curve for beginners
  • Best with two players
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Code: Zero Line is a miniature wargame simulating modern to near-future infantry combat. Tired of arguing over millimeters or long waits in traditional turns? This game ditches tedious measuring for tactical decisions, command friction, and deadly suppressive fire. Metric-less movement lets soldiers move any distance in a straight line if the path is clear. Dynamic initiative means you keep acting as long as your units succeed—but fail or push too hard, and the initiative flips instantly. Command friction and momentum overdraft add tension: spend Momentum for flawless elite actions or risk an overdraft to force a unit's activation, at the cost of giving the opponent the upper hand. Will you gamble? You'll need 28~32mm infantry miniatures (or paper stand-ins), some D6 dice, and a 3-inch tactical stick (1 Unit Distance) for close-range resolutions.

Best player count

BGG community vote

Duel · 2 players
2 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Admin: Upcoming Releases Misc: Free Wargames Players: Two-Player Only Games
Publisher Sloth Mage Games
Designer Alan Wang

Frequently Asked Questions

Quick answers before you buy

6 questions
How many players can play?
Only 2 players, it's exclusively a tactical duel game.
Do I need official miniatures?
No, any 28~32mm scale miniatures or even paper stand-ins work.
What's the average playtime?
No precise info yet, but expect around 30-60 minutes based on mechanics.
Is it hard to learn?
There's a learning curve, especially if you're new to wargames, but rules are designed to be snappy.
Can I play solo?
No, it's strictly a two-player game.
Do I need lots of dice?
Just a few D6 dice are needed for combat resolution.