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rating
Ludopedia
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rating
BGG
Our Verdict
FOR GENRE FANS
For tactical wargame fans who hate bookkeeping: Code: Zero Line delivers modern combat with quick decisions and constant tension.
Highlights
- No tedious measuring
- Dynamic, fluid initiative
- Intense tactical choices
- Realistic command friction
- Momentum adds strategic depth
Keep in mind
- Requires miniatures or stand-ins
- Learning curve for beginners
- Best with two players
Rules manual not indexed yet
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About the game
What you do in a play session
Code: Zero Line is a miniature wargame simulating modern to near-future infantry combat. Tired of arguing over millimeters or long waits in traditional turns? This game ditches tedious measuring for tactical decisions, command friction, and deadly suppressive fire. Metric-less movement lets soldiers move any distance in a straight line if the path is clear. Dynamic initiative means you keep acting as long as your units succeed—but fail or push too hard, and the initiative flips instantly. Command friction and momentum overdraft add tension: spend Momentum for flawless elite actions or risk an overdraft to force a unit's activation, at the cost of giving the opponent the upper hand. Will you gamble? You'll need 28~32mm infantry miniatures (or paper stand-ins), some D6 dice, and a 3-inch tactical stick (1 Unit Distance) for close-range resolutions.
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Sloth Mage Games
Designer
Alan Wang
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
Only 2 players, it's exclusively a tactical duel game.
Do I need official miniatures?
No, any 28~32mm scale miniatures or even paper stand-ins work.
What's the average playtime?
No precise info yet, but expect around 30-60 minutes based on mechanics.
Is it hard to learn?
There's a learning curve, especially if you're new to wargames, but rules are designed to be snappy.
Can I play solo?
No, it's strictly a two-player game.
Do I need lots of dice?
Just a few D6 dice are needed for combat resolution.