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rating
Ludopedia
6.1
rating
BGG
Our Verdict
Perfect for groups who love pop culture and quick party games. The highlight is the tension of trying not to blow your own cover!
Highlights
- Simple and fast rules
- Marvel theme fits perfectly
- Creates hilarious group discussions
- Great icebreaker for guests
Keep in mind
- Heavily dependent on team synergy
- Can be frustrating with a poor spymaster
RECOMMENDED
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Ever wondered what happens when the addictive mechanics of Codenames collide with the Marvel Universe? The result is this deduction and association game where S.H.I.E.L.D. and Hydra engage in a battle of wits. Instead of just words, we now have icons of heroes, villains, and iconic locations — like Spider-Man, the Avengers, and Doctor Strange — scattered across a 5x5 grid.
The dynamics are simple yet cerebral: each team has a 'Spymaster', the only person who knows exactly who is who on the board. The goal is to guide your teammates to find all your secret agents. To do this, the spymaster gives a one-word clue that should connect as many cards as possible. If you're the player guessing, you'll have to read your spymaster's mind and avoid the opposing team's agents at all costs.
But beware! Hidden amidst the chaos is the Assassin. If your team picks that card, it's an immediate game over. It's that moment of pure tension where you ask yourself: 'Did they actually mean this, or am I just guessing wrong?'. It's the perfect game for those who love testing their synergy with friends, laughing at misunderstandings, and, of course, celebrating geek culture. Whether you're a comic book expert or someone who has only seen the movies, the fun lies in trying to create wild connections to win the race.
The dynamics are simple yet cerebral: each team has a 'Spymaster', the only person who knows exactly who is who on the board. The goal is to guide your teammates to find all your secret agents. To do this, the spymaster gives a one-word clue that should connect as many cards as possible. If you're the player guessing, you'll have to read your spymaster's mind and avoid the opposing team's agents at all costs.
But beware! Hidden amidst the chaos is the Assassin. If your team picks that card, it's an immediate game over. It's that moment of pure tension where you ask yourself: 'Did they actually mean this, or am I just guessing wrong?'. It's the perfect game for those who love testing their synergy with friends, laughing at misunderstandings, and, of course, celebrating geek culture. Whether you're a comic book expert or someone who has only seen the movies, the fun lies in trying to create wild connections to win the race.
GALLERY
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In English
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BEST
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Mechanics
Categories
Families
Publisher
Czech Games Edition (CGE), The Op Games
Designer
Casey Sershon, Vlaada Chvátil
Artist
Casey Sershon
Do I need to be a Marvel expert to play?
Nope! While knowing the characters helps, the association logic works for anyone. If you know who Spider-Man is, you're good to go.
How many people can play?
It supports 2 to 8 players, but it really shines in larger groups divided into two teams.
How long does a game last?
It's very fast! Games usually last around 15 minutes, making it great for multiple rounds.
Is it hard to learn?
Not at all. You can explain the rules in 5 minutes and start playing. It's one of the most accessible games for beginners.
What's the difference from the original Codenames?
The main difference is the theme and the use of images/icons instead of just words, which changes how you create your clues.