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rating
Ludopedia
7.0
rating
BGG
Our Verdict
Fans of fast challenges and unexpected reactions will love Coloco, with its burst of colors and real‑time strategy.
Highlights
- Vibrant colored dice
- 6‑turn play
- Fun chain reactions
- Quick learning curve
Keep in mind
- No special components
- Solo is the main focus
- Limited strategy depth
RECOMMENDED
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Coloco is a roll‑and‑write game that plays with colors and chain reactions. Each game gives players six turns to fill their personal game sheet, aiming to maximize points. What makes it special is how the colored dice trigger effects that spread across the page, creating unexpected situations with every roll. The simultaneous action selection mechanic ensures all players make decisions at the same time, preventing anyone from seeing another's move before choosing theirs. This keeps the pace fast and tension high.
There is no physical board; everything happens on paper, making Coloco an ideal “paper‑and‑pencil” title. All you need is a sheet, a few pencils, and the colored dice that come with the kit. As a roll‑and‑write game, strategy lies in choosing where to place each result, but chain reactions can flip the game in seconds, so adaptability is key. While marketed as a solo game, it works wonderfully in large groups – each player just needs their own sheet – and the point‑competing dynamic adds a fun rivalry element.
Moreover, Coloco is a Print & Play, so printing at home is possible, but the official kit comes ready to play. The Dice and Number aspects pair well with those who enjoy counting points and predicting probabilities, while the simplicity of Paper‑and‑Pencil makes it accessible to all ages. If you enjoy quick challenges, unexpected reactions, and the thrill of rolling colorful dice, Coloco could be your next discovery.
There is no physical board; everything happens on paper, making Coloco an ideal “paper‑and‑pencil” title. All you need is a sheet, a few pencils, and the colored dice that come with the kit. As a roll‑and‑write game, strategy lies in choosing where to place each result, but chain reactions can flip the game in seconds, so adaptability is key. While marketed as a solo game, it works wonderfully in large groups – each player just needs their own sheet – and the point‑competing dynamic adds a fun rivalry element.
Moreover, Coloco is a Print & Play, so printing at home is possible, but the official kit comes ready to play. The Dice and Number aspects pair well with those who enjoy counting points and predicting probabilities, while the simplicity of Paper‑and‑Pencil makes it accessible to all ages. If you enjoy quick challenges, unexpected reactions, and the thrill of rolling colorful dice, Coloco could be your next discovery.
GALLERY
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Mechanics
Categories
Families
Publisher
(Web published)
Designer
Grégoire Boulland
How long does a game of Coloco take?
Roughly 30 to 45 minutes, depending on player count and decision speed.
How many players is Coloco suitable for?
Designed for 1 to 100 players, but works best solo or in groups where each player has their own sheet.
What is the game’s complexity?
Low to medium; simple rules but chain reactions add strategic depth.
What components are needed?
A sheet of paper, a pencil or pen, and a set of colored dice (usually 6 or more).
Can Coloco be played solo?
Yes, it’s designed for solo play, offering competitive scoring and challenges.
Who is the target audience?
Players who enjoy quick, roll‑and‑write games and appreciate the fun of chain reactions and vibrant colors.