Colonial 1700-1800: Follower Gift Promo Cards

Juegos Mosquete · Board game · 2024
1–5 Solo
rating Ludopedia
5.8 rating BGG
Buy
rating Ludopedia
5.8 rating BGG
Our Verdict
RECOMMENDED

A small-scale-but-mighty addition that adds tactical spice to your colonial-era-struggles.

Highlights
  • Adds tactical variety
  • High player interaction
  • Great for replayability
Keep in mind
  • Requires base game
  • Limited promo content
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About the game

What you do in a play session

If you're the type of player who is always looking for that extra tactical edge, these promotional cards for Colonial 1700-180- are a must-have. These 'Follower Gift' promo cards aren' base-game filler; they are designed to inject more tactical depth and-player interaction into your sessions. The set includes two unique cards that can completely shift the momentum of a game.

First up is 'Early Bird', a card that is perfect for players who enjoy aggressive-style play. It allows you to target an opponent's production buildings, burning them down and causing significant damage to their economic engine. It's a high-impact move that can disrupt even the most well-laid plans. On the flip side, 'Catches the Worm' serves as a vital defensive tool. It gives you the ability to cancel out enemy incursions or garrison a colony with local militia, turning a vulnerable settlement into a fortified position. Whether you are looking to sabotage your rivals or fortify your own empire, these cards provide much-needed flexibility. Just keep in mind that these are promotional-specific-content, meant to complement your existing experience with the core game!

Best player count

BGG community vote

1–5 players
1 OK
2 OK
3 OK
4 OK
5 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Admin: Upcoming Releases Crowdfunding: Gamefound
Publisher Juegos Mosquete

Frequently Asked Questions

Quick answers before you buy

5 questions
Can I play this standalone?
No, these are promo cards and require the Colonial 1700-1800 base game.
What do the cards actually do?
They provide tactical-combat options: one for destroying production and one for defending colonies.
How many cards are included?
The set includes two unique promo cards.
Does this change the game balance?
It adds more-player interaction and-new-tactical-choices, but doesn's overhaul the rules.
Is this a full expansion?
No, it's a small promotional-add-on for followers of the campaign.

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