—
rating
Ludopedia
5.8
rating
BGG
Our Verdict
RECOMMENDED
A small-scale-but-mighty addition that adds tactical spice to your colonial-era-struggles.
Highlights
- Adds tactical variety
- High player interaction
- Great for replayability
Keep in mind
- Requires base game
- Limited promo content
Rules manual not indexed yet
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About the game
What you do in a play session
If you're the type of player who is always looking for that extra tactical edge, these promotional cards for Colonial 1700-180- are a must-have. These 'Follower Gift' promo cards aren' base-game filler; they are designed to inject more tactical depth and-player interaction into your sessions. The set includes two unique cards that can completely shift the momentum of a game.
First up is 'Early Bird', a card that is perfect for players who enjoy aggressive-style play. It allows you to target an opponent's production buildings, burning them down and causing significant damage to their economic engine. It's a high-impact move that can disrupt even the most well-laid plans. On the flip side, 'Catches the Worm' serves as a vital defensive tool. It gives you the ability to cancel out enemy incursions or garrison a colony with local militia, turning a vulnerable settlement into a fortified position. Whether you are looking to sabotage your rivals or fortify your own empire, these cards provide much-needed flexibility. Just keep in mind that these are promotional-specific-content, meant to complement your existing experience with the core game!
First up is 'Early Bird', a card that is perfect for players who enjoy aggressive-style play. It allows you to target an opponent's production buildings, burning them down and causing significant damage to their economic engine. It's a high-impact move that can disrupt even the most well-laid plans. On the flip side, 'Catches the Worm' serves as a vital defensive tool. It gives you the ability to cancel out enemy incursions or garrison a colony with local militia, turning a vulnerable settlement into a fortified position. Whether you are looking to sabotage your rivals or fortify your own empire, these cards provide much-needed flexibility. Just keep in mind that these are promotional-specific-content, meant to complement your existing experience with the core game!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Categories
Families
Publisher
Juegos Mosquete
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play this standalone?
No, these are promo cards and require the Colonial 1700-1800 base game.
What do the cards actually do?
They provide tactical-combat options: one for destroying production and one for defending colonies.
How many cards are included?
The set includes two unique promo cards.
Does this change the game balance?
It adds more-player interaction and-new-tactical-choices, but doesn's overhaul the rules.
Is this a full expansion?
No, it's a small promotional-add-on for followers of the campaign.
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