Commands & Colors Tricorne: The American Revolution

Compass Games · Board game · 2017
2 · best 2 60–90 min Weight 2.5/5
rating Ludopedia
8.2 rating BGG
Buy
rating Ludopedia
8.2 rating BGG
Our Verdict

A vibrant tactical wargame balancing history and agility.

Highlights
  • Fast and dynamic combat
  • Surprising historical depth
  • Versatile battle scale
  • Engaging morale system
Keep in mind
  • Language dependency (English)
  • Two-player focus
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About the game
If you love wargames but don't want to spend three hours reading a thousand-page manual, Commands & Colors Tricorne is your new obsession. It utilizes the proven system of the Commands & Colors line, where command cards dictate the pace of movement and dice resolve combat in a highly dynamic way. But don't be fooled: this title brings a historical depth that will make even series veterans smile. The standout feature here is the variable scale; you can command everything from small skirmishes to massive battles, where an infantry unit might represent an entire brigade.

The American Revolutionary War theme is handled with great respect. Each army (British vs. Continentals) has its own unique combat card deck, reflecting their distinct military doctrines. Furthermore, the focus isn't just on decimating the enemy army, but on maintaining troop morale. You know that tense moment when a unit, despite minimal losses, decides it's had enough and routs from the battlefield? That's right, morale is the heart of the experience. The game offers 12 iconic historical scenarios, such as Bunker Hill and Monmouth, with maps that strategically highlight the terrain. It is a tactical strategy game that perfectly balances simple rules with complex battlefield decisions, ideal for those who want to feel the weight of history without the excessive bureaucracy of other war simulators.
Rules videos

In English

BEST PLAYER COUNT
2 BEST
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Game details

Families

Crowdfunding: Kickstarter Digital Implementations: VASSAL Game: Commands & Colors Tricorne Players: Two-Player Only Games Series: Commands & Colors
Publisher Compass Games
Designer Richard Borg
Artist Michael Monfront
Frequently Asked Questions
Is the game very complex?
Not at all! It uses the card and dice system from the Commands & Colors line, which is famous for being fast and intuitive.
How many players can play?
It is focused on duels, being a strictly 2-player game.
Is the game realistic?
Yes, it simulates the linear tactics of the era and the impact of troop morale on the battlefield very well.
Do I need to know English?
Yes, the game requires a good command of English to understand the cards and scenarios.
How long does a game last?
Typically between 60 to 90 minutes, depending on the chosen scenario.