—
rating
Ludopedia
6.0
rating
BGG
Our Verdict
If you love a street‑level mystery with friends, Coronation offers a fun villain hunt in a Russian setting.
Highlights
- Immersive atmosphere
- Smooth deduction mechanics
- Light cooperation
Keep in mind
- Initial learning curve
- Communication heavy
RECOMMENDED
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Coronation transports players to late‑19th‑century Moscow, the setting of Boris Akunin's celebrated novel series. Each participant takes on a detective from the books, working together to capture the notorious Dr. Lindt, a villain as clever as he is dangerous. The game blends area movement, full cooperation, and hidden movement mechanics, echoing classics like Scotland Yard and Mister X but with rules tuned to the Russian narrative atmosphere.
The board, rendered in sepia tones, features authentic historical photographs of Moscow, deepening immersion. At the start, each detective receives a hand of tool cards that let them dodge traps set by Lindt along his secret route. Meanwhile, the player controlling Lindt (or a solo‑play card system) moves covertly, leaving limited clues that investigators must interpret. Each turn, detectives can spend resources to reveal parts of the villain’s path, place blocks, or advance into strategic zones.
The goal is to locate Lindt before he escapes or causes irreversible damage, demanding constant communication, information sharing, and swift decisions. A typical game lasts about 40 minutes and supports 2‑6 players, making it approachable for newcomers to cooperative games while still offering enough depth for veterans who love deduction and suspense. High‑quality components – illustrated cards, detective tokens, and a sturdy board – complete the experience, positioning Coronation as an excellent entry point for fans of literary settings and villain‑hunt games.
The board, rendered in sepia tones, features authentic historical photographs of Moscow, deepening immersion. At the start, each detective receives a hand of tool cards that let them dodge traps set by Lindt along his secret route. Meanwhile, the player controlling Lindt (or a solo‑play card system) moves covertly, leaving limited clues that investigators must interpret. Each turn, detectives can spend resources to reveal parts of the villain’s path, place blocks, or advance into strategic zones.
The goal is to locate Lindt before he escapes or causes irreversible damage, demanding constant communication, information sharing, and swift decisions. A typical game lasts about 40 minutes and supports 2‑6 players, making it approachable for newcomers to cooperative games while still offering enough depth for veterans who love deduction and suspense. High‑quality components – illustrated cards, detective tokens, and a sturdy board – complete the experience, positioning Coronation as an excellent entry point for fans of literary settings and villain‑hunt games.
GALLERY
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Mechanics
Categories
Families
Publisher
Fantasy World, Inc., Hobby World
Designer
Sergey Golubkin
Artist
Sergey Dulin
How many players can join?
From 2 to 6 players, including a solo mode using cards to control Dr. Lindt.
What is the typical play time?
About 40 minutes, give or take depending on player count.
How complex is the game?
Light to moderate (BGG weight 1.75), easy to learn but with meaningful strategic choices.
What components are included?
Board, detective tokens, tool cards, clue cards, trap cards, movement markers, and a concise rule booklet.
Is it good for players new to cooperative games?
Absolutely; the rules are straightforward and the cooperative focus makes it an excellent entry point.