7.7
rating
Ludopedia
7.3
rating
BGG
Our Verdict
Turns classic bluffing into a chaotic and fun faction war!
Highlights
- Higher player count
- Fluid team dynamics
- High early-game tension
- New strategic cards
Keep in mind
- Requires base game
- Player elimination included
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
If you thought you had Coup figured out, get ready for some religious upheaval! Coup: Reformation takes the classic bluffing game and throws a massive amount of fuel on the fire. The game-changer here is the introduction of factions: players must now declare their allegiance, choosing to be either a Loyalist or a Reformist. This fundamentally shifts the target on your back and dictates who you can realistically strike or ally with.
This expansion adds a much deeper layer of social strategy. In the early stages, you might find yourself forming temporary alliances with members of your own faction to stay in the game, but don't get too comfortable. Once the opposing side is wiped out, the fighting turns inward. The ultimate goal remains the same—be the last one standing—but the journey involves a lot of fake diplomacy and strategic donations to convert opponents to your cause.
Another huge win is how this expansion tackles the player count issue. With 15 brand-new character cards, Coup evolves from a small-group skirmish into a chaotic battlefield that can accommodate up to ten players! It's the perfect choice for anyone looking to turn a quick 15-minute session into an epic diplomatic meltdown. If you love staring into your friend's eyes to figure out if they're bluffing or just trying to convert you to their cause, this expansion is a must-have.
This expansion adds a much deeper layer of social strategy. In the early stages, you might find yourself forming temporary alliances with members of your own faction to stay in the game, but don't get too comfortable. Once the opposing side is wiped out, the fighting turns inward. The ultimate goal remains the same—be the last one standing—but the journey involves a lot of fake diplomacy and strategic donations to convert opponents to your cause.
Another huge win is how this expansion tackles the player count issue. With 15 brand-new character cards, Coup evolves from a small-group skirmish into a chaotic battlefield that can accommodate up to ten players! It's the perfect choice for anyone looking to turn a quick 15-minute session into an epic diplomatic meltdown. If you love staring into your friend's eyes to figure out if they're bluffing or just trying to convert you to their cause, this expansion is a must-have.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
OK
3
OK
4
REC
5
REC
6
BEST
7
BEST
8
REC
9
OK
10
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Indie Boards & Cards, La Mame Games, Broadway Toys LTD, El Dragón Azul, Ferti, FunBox Jogos, Heidelberger Spieleverlag, Hobby World, テンデイズゲームズ (TendaysGames), Zacatrus
Designer
Rikki Tahta
Artist
Andrew Higgins, Jarek Nocoń, Luis Francisco, Weberson Santiago, Xavier Gueniffey Durin
Can I play this without the base game?
No, this is an expansion and requires the original Coup to play.
How many players can play with this expansion?
With the new cards, you can host up to 10 players at the table!
Does it make the game much harder?
Complexity increases slightly due to factions, but the game remains fast-paced.
How long does a game last?
Even with more players, games are quick, usually around 15-20 minutes.
What happens if I lose all my cards?
Just like the base game, you are eliminated from the round.
Is it good for parties?
Absolutely! Supporting up to 10 players makes it great for larger groups.