Cuba Libre

GMT Games, Banana Games, GaGa Games · Board game · 2013
1–4 · best 4 Solo 180 min Weight 3.6/5
8.6 rating Ludopedia
7.6 rating BGG
8.6 rating Ludopedia
7.6 rating BGG
Our Verdict

Perfect for history buffs and asymmetrical wargame fans; the faction dynamics are phenomenal.

Highlights
  • Well-executed faction asymmetry
  • Excellent solo mode for single players
  • Historical events provide deep immersion
  • COIN system is innovative and fluid
Keep in mind
  • Initial learning curve is quite steep
  • High dependency on card text
FOR GENRE FANS
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About the game
Get ready to dive into one of the most tense periods in Caribbean history. In Cuba Libre, you take control of conflicting factions during the Cuban Revolution of the 1950s. The game places you at the center of a political web where diplomacy is as lethal as weaponry. On one side, we have Fidel Castro's July 26th Movement, attempting to expand its base in the Sierra Maestra mountains to march toward Havana. On the other, Batista's Government, fighting to maintain control while dealing with internal corruption and the fragility of its alliance with the United States.

But that's not all! The game shines in its asymmetry. You can control anti-communist student groups who want to topple the regime without handing the keys of the country to Castro, or even the Organized Crime Syndicate. For the gangsters, the goal is simple: keep the casinos running and the money flowing, regardless of who is in power. They can even use government police to protect their assets or wash money that could end up in anyone's hands.

As part of GMT's renowned COIN series, Cuba Libre uses an innovative system where each faction plays completely differently. While insurgents build lasting capabilities, the government operates in bursts of momentum. With a deck of 48 events bringing figures like Che Guevara and Frank Sinatra to the table, the experience is rich in historical detail. Whether playing in solo mode, challenging friends in multiplayer games, or forming unstable alliances, the game requires strategic thinking and the ability to adapt to constant twists. If you enjoy modern wargames that blend politics, economics, and guerrilla warfare, this is the game for you.
Rules videos

In English

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Game details

Families

Components: Multi-Use Cards Country: Cuba Country: USA Decades: The 1950's Digital Implementations: VASSAL Historical Figures: Fidel Castro History: Cuban Revolution Players: Games with Solitaire Rules Players: Wargames with Solitaire Rules Series: COIN (GMT) War Level of Command: Strategic
Publisher GMT Games, Banana Games, GaGa Games
Designer Jeff Grossman, Volko Ruhnke
Artist Chechu Nieto, Rodger B. MacGowan, Xavier Carrascosa
Frequently Asked Questions
Is the game too complex for wargame beginners?
Yes, it has a significant weight (3.6 on BGG). If you've never played the COIN series, be prepared to spend some time with the manual, but the payoff is worth it.
Can I play it solo?
Absolutely! It has one of the best solo systems in the category, allowing you to try and topple Batista alone or manage factions via flowcharts.
How long does a game last?
Games are long, potentially reaching 3 hours. It's a deep strategy game, so set aside an entire afternoon for your session.
Do I need to know Cuban history to play?
It's not mandatory, but it helps a lot with immersion. The game does a great job of presenting historical events through the cards.
What makes this game different from other wargames?
The asymmetry. Each player has completely different objectives and ways of acting; what works for the Government doesn't work for the Crime Syndicate.