6.8
rating
Ludopedia
6.2
rating
BGG
Our Verdict
A civilization game with a funny twist and very clever action selection mechanics.
Highlights
- Dynamic action selection
- Creative and funny theme
- Fast-paced gameplay
- Smooth resource management
Keep in mind
- Requires translation to enjoy humor
- Requires attention to action order
RECOMMENDED
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Ever thought about what would happen if human history was decided by a resume? In CVlizations, you step into the shoes of a tribal leader with a rather unusual mission: writing your civilization's 'CV' to ensure it's remembered for centuries! To make this historical marketing work, you'll need to manage resources and decide which inventions, tools, buildings, and ideologies your tribe should develop to keep the people happy.
The gameplay revolves around a clever action selection system. Each turn, you choose two order cards, but here's the twist: the strength of your action depends on how many other leaders are choosing that same path. If everyone is heading in the same direction, the payoff might not be what you expected! It's a game of hand management and set collection where you must balance technological progress with the happiness of your people. Ultimately, the player who collects the most happiness points wins the historical race. It's fast, strategic, and features a theme that breaks away from the traditional 'ilitary conquest' cliché, adding a humorous touch to the development of societies.
The gameplay revolves around a clever action selection system. Each turn, you choose two order cards, but here's the twist: the strength of your action depends on how many other leaders are choosing that same path. If everyone is heading in the same direction, the payoff might not be what you expected! It's a game of hand management and set collection where you must balance technological progress with the happiness of your people. Ultimately, the player who collects the most happiness points wins the historical race. It's fast, strategic, and features a theme that breaks away from the traditional 'ilitary conquest' cliché, adding a humorous touch to the development of societies.
GALLERY
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In English
2
OK
3
REC
4
BEST
5
REC
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Mechanics
Categories
Families
Publisher
Arclight Games, Belleville (Бельвіль), Fantasmagoria, GeGe Co. Ltd., Granna, Passport Game Studios
Designer
Jan Zalewski
Artist
Piotr Socha
How long does a game take?
Usually between 45 to 60 minutes, perfect for a quick session.
How complex is the game?
It's a light/medium weight game, easy to learn but with strategic depth in action selection.
How many players is it for?
It works great for 2 to 5 players.
Is there a lot of reading?
Yes, since the theme involves humor and civilization concepts, a good translation helps immersion.
What is the main goal?
To accumulate the most happiness points through the development of your tribe.