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rating
Ludopedia
6.3
rating
BGG
Our Verdict
A fast-paced, dangerous western where cash is the ultimate goal.
Highlights
- Dynamic and straight to the point
- Great western theme
- Modular board replayability
- High player interaction
Keep in mind
- Can be quite aggressive
- Dice rolling adds luck
RECOMMENDED
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Get your revolver ready, because in Deadwood, it's pure chaos and greed! If you love that Wild West vibe, where the law is just a suggestion and cash is king, this is the game for you. The premise is simple: the railroad is arriving in South Dakota, and everyone wants a slice of that money pie. You lead a gang of outlaws with one clear goal: dominate the town's buildings and leave your rivals in the dust.
But don't think it's just about shooting! You'll need to manage your gang, which features three distinct classes: greenhorns, gunslingers, and trail bosses. Each class brings unique strengths to the table, adding a layer of tactical depth to your decisions. To claim a building, like the Saloon or the Church, simply place one of your cowboys on the tile. However, keep an eye on the board—it's modular, meaning the town layout changes every time, and new buildings can pop up as the town expands.
Conflict is inevitable. If you decide to challenge a rival for control through a shootout, be ready for the fallout. The aggressor receives a 'Wanted Poster' token. The more violence and shootouts you instigate, the more posters you collect, which translates into heavy fines at the end of the game. The game wraps up once the train station is built, the wanted posters run out, or a player is left with no cowboys alive. Ultimately, the player with the most cash wins. It's a fast-paced, high-tension experience where you're constantly balancing greed against the risk of becoming the most wanted person in town!
But don't think it's just about shooting! You'll need to manage your gang, which features three distinct classes: greenhorns, gunslingers, and trail bosses. Each class brings unique strengths to the table, adding a layer of tactical depth to your decisions. To claim a building, like the Saloon or the Church, simply place one of your cowboys on the tile. However, keep an eye on the board—it's modular, meaning the town layout changes every time, and new buildings can pop up as the town expands.
Conflict is inevitable. If you decide to challenge a rival for control through a shootout, be ready for the fallout. The aggressor receives a 'Wanted Poster' token. The more violence and shootouts you instigate, the more posters you collect, which translates into heavy fines at the end of the game. The game wraps up once the train station is built, the wanted posters run out, or a player is left with no cowboys alive. Ultimately, the player with the most cash wins. It's a fast-paced, high-tension experience where you're constantly balancing greed against the risk of becoming the most wanted person in town!
GALLERY
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Mechanics
Categories
Families
Publisher
Dust Games, Edge Entertainment, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Stratelibri
Designer
Loïc Lamy
Artist
Édouard Guiton, Goulven Quentel, Miguel Coimbra, Nicolas Fructus
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interactions
What is the average playtime?
It's quite agile, typically taking between 30 to 60 minutes.
Is it a complex game?
Not at all; it's a light-to-medium weight game, perfect for quick fun without heavy rules.
How many players can play?
2 to 5 players, and it's especially fun with 4 players.
Is the board always the same?
No, the board is modular, which changes the town layout every game.
What is the main theme?
The American Wild West, focused on gangs and town building.
Is it a luck-heavy game?
There are luck elements due to dice rolling, but cowboy placement strategy is key.