100.0
rating
Ludopedia
6.6
rating
BGG
Our Verdict
Perfect for those who love betrayal games and groups who enjoy a bit of friendly conflict. The highlight is the high-stakes final showdown.
Highlights
- Constant tension between cooperation and betrayal
- Fast and dynamic gameplay
- Great for large groups (up to 9 players)
- Strong Wild West theme
Keep in mind
- Significant language dependence
- Dice luck can be frustrating
RECOMMENDED
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Dust off your boots and get your game face on, because the gold rush in Deadwood has begun! In Deadwood 1876, you and your partners in crime are attempting to heist safes filled with gold in the Black Hills of South Dakota. The catch? In the Wild West, the only thing more valuable than gold is your own skin. You'll work as a team to ensure your group gathers enough loot to reach the Final Showdown, but be warned: your 'friends' might be secretly hoarding weapons to shoot you in the back the moment the dust settles.
The game's dynamic is a constant tug-of-war between cooperation and greed. To win, you need gold to propel your team into the finals, but if you spend all your best cards helping the group, you'll be left defenseless during the final duel. Conversely, if you focus solely on acquiring guns and ignore the gold, your team might not even qualify for the deciding phase. This is where bluffing and deduction come into play: who is actually helping, and who is just using you as a stepping stone?
Throughout the match, you'll use cards to fight for safes that may contain gold, badges (which grant extra turns near the end), or showdown guns. If you suspect a teammate isn't pulling their weight, it might be time to betray them, frame them, or simply leave them for dead. The game culminates in a lethal duel where only one survivor takes it all. It's a fast-paced, tense party game full of twists, perfect for those who love seeing friendships tested in the pursuit of fortune.
The game's dynamic is a constant tug-of-war between cooperation and greed. To win, you need gold to propel your team into the finals, but if you spend all your best cards helping the group, you'll be left defenseless during the final duel. Conversely, if you focus solely on acquiring guns and ignore the gold, your team might not even qualify for the deciding phase. This is where bluffing and deduction come into play: who is actually helping, and who is just using you as a stepping stone?
Throughout the match, you'll use cards to fight for safes that may contain gold, badges (which grant extra turns near the end), or showdown guns. If you suspect a teammate isn't pulling their weight, it might be time to betray them, frame them, or simply leave them for dead. The game culminates in a lethal duel where only one survivor takes it all. It's a fast-paced, tense party game full of twists, perfect for those who love seeing friendships tested in the pursuit of fortune.
GALLERY
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In English
2
OK
3
OK
4
REC
5
REC
6
BEST
7
BEST
8
REC
9
REC
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Mechanics
Categories
Families
Publisher
Facade Games
Designer
Travis Hancock
Artist
Holly Hancock, Sarah Keele
Is the game complex? Does it take long to learn?
Not at all! It's a party game. You can learn the rules in about 20 minutes and start betraying your friends immediately.
How many people can play?
The game supports 2 to 9 players, making it excellent for larger groups where the chaos and bluffing become even more fun.
How long does a game last?
It's quite fast, usually between 20 and 40 minutes, which makes it great for playing multiple rounds in one night.
Is there a lot of text on the cards?
Yes, there is significant language dependence, so you'll need to be comfortable with the game's language or use a translation.
Is it a purely cooperative game?
Absolutely not! It starts as a team effort but ends as a free-for-all. It's the definition of 'frenemies'.