Descent: Journeys in the Dark (Second Edition) – Labyrinth of Ruin

Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games · Board game · 2013
8.8 Ludopedia 8.1 BGG 2–5 · best 5 120–180 min Weight 3.2/5
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8.8 rating Ludopedia
8.1 rating BGG

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Our Verdict
HIGHLY RECOMMENDED

If you love Descent's campaign and want more epic quests and challenges in Terrinoth, Labyrinth of Ruin is a fantastic addition that expands the experience with new heroes and villains.

Highlights
  • Extensive and engaging campaign
  • New heroes and classes
  • More Overlord options
  • High replayability
Keep in mind
  • Requires base game
  • Language dependent
  • Long play sessions
Learn How to Play Step by Step Check out our complete step-by-step rules guide.
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About the game

What you do in a play session

Prepare to dive headfirst into Terrinoth with Labyrinth of Ruin, the expansion that takes the adventure of Descent: Journeys in the Dark (Second Edition) to a forgotten, ruined city! If you enjoy dungeon crawling, facing monsters, and uncovering dark plots, this expansion is a treat. The campaign here is extensive, featuring 19 quests that can be played individually or linked together to form an epic saga about a sinister sorceress and her nefarious plans. What's cool is that the game reacts to your victories and defeats, making both heroes and the Overlord more powerful throughout the journey. This dynamic makes everything more exciting and unpredictable, culminating in a breathtaking final showdown! Labyrinth of Ruin brings cool new features across the board: a new Overlord card deck, offering different tactics than the base game, and brand-new monsters to give the heroes more trouble. Speaking of heroes, the expansion adds four new characters and four super versatile classes (Beastmaster, Treasure Hunter, Hexer, and Apothecary), ensuring more variety and customization. To top it off, there are new event cards, condition cards, item cards, and even two green power dice, which further boost replayability and customization. It's an expansion that truly expands the Descent universe, adding hours of fun for those who are already fans of the base game and want more challenges.

Expansion for

Published additional content

1 items

Rules manual

Official PDF file

Rules manual — Descent: Journeys in the Dark (Second Edition) – Labyrinth of Ruin Portuguese · PDF
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Best player count

BGG community vote

2–5 players
2 REC
3 REC
4 REC
5 BEST

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Game details

Mechanics, categories, families and credits

Families

Game: Descent – Journeys in the Dark Mechanism: Campaign Games Setting: The Realms of Terrinoth
Publisher Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Wargames Club Publishing
Designer Adam Sadler
Artist Dallas Mehlhoff, Henning Ludvigsen, WiL Springer

Community

Data from BoardGameGeek

8,204owners
568wishlist
130want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
Do I need the base game Descent: Journeys in the Dark (Second Edition) to play this expansion?
Yes, Labyrinth of Ruin is an expansion and requires the base game Descent: Journeys in the Dark (Second Edition) to be played.
How many players can participate?
The game accommodates 2 to 5 players, maintaining the heroes versus Overlord dynamic.
How long does a game session or campaign take?
Sessions can be long, ranging from 120 to 180 minutes (2 to 3 hours) per quest. A full campaign with all 19 quests can take many hours over multiple sessions.
Is the game cooperative or competitive?
It's an asymmetric game: one player takes on the role of the Overlord (villain), and the other players control the heroes in a competitive (one-vs-many) gameplay mode. The campaign, however, has a shared narrative goal for the heroes.
Is there significant language dependency?
Yes, there is considerable language dependency due to the amount of text on the cards and in the campaign narrative. It is recommended to have a good understanding of English or use translations.
What are the main new components?
The expansion adds 4 new heroes, 4 new classes, new monsters, a new Overlord card deck, new event, condition, and item cards, and two green power dice.
Can the quests be played separately, or only as part of a campaign?
The quests are designed to be played as part of a continuous campaign, but they can also be enjoyed as standalone adventures if you prefer.