—
rating
Ludopedia
6.9
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who love social chaos and want to turn any environment into a game. Its strength is the total integration with real life.
Highlights
- Turns routine into pure fun
- Extremely simple and fast rules
- Creates hilarious and memorable moments
- Easily supports large groups
Keep in mind
- Depends entirely on player proactivity
- Some missions can be hard depending on the setting
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About the game
What you do in a play session
Ever imagined turning your daily routine into a battlefield of intrigue and laughter? Don't Get Got! is exactly that: a party game that doesn't happen around a table, but rather in parallel to everything you're already doing. Whether at a family barbecue, in the office, or during a vacation, the game runs 'in the background' while life goes on as usual. Each player receives six secret and absurd missions that must be completed without anyone noticing what's happening. The goal is simple yet challenging: be the first to complete three of these missions to claim victory.
The missions are the heart of the game and range from subtle tasks to completely bizarre situations. You might have to convince someone to compliment your hair, hide a card inside a jar and get another player to open it for you, or even invent a non-existent word and get someone to ask what it means. The fun lies in the constant tension; you know everyone is trying to 'get' you, so any strange gesture from a friend becomes a reason for suspicion. It's the kind of experience that creates hilarious memories, turning mundane conversations into strategic moves of social manipulation. If you enjoy observing people, acting naturally while plotting in the background, and laughing at friends who fall into your trap, this game is the right choice. There are no turns, no board, and no pauses; real life is your game board and your acting ability is your best weapon. Get ready to distrust everything and everyone, because at any moment, someone might be completing a mission using you as a pawn in their plan.
The missions are the heart of the game and range from subtle tasks to completely bizarre situations. You might have to convince someone to compliment your hair, hide a card inside a jar and get another player to open it for you, or even invent a non-existent word and get someone to ask what it means. The fun lies in the constant tension; you know everyone is trying to 'get' you, so any strange gesture from a friend becomes a reason for suspicion. It's the kind of experience that creates hilarious memories, turning mundane conversations into strategic moves of social manipulation. If you enjoy observing people, acting naturally while plotting in the background, and laughing at friends who fall into your trap, this game is the right choice. There are no turns, no board, and no pauses; real life is your game board and your acting ability is your best weapon. Get ready to distrust everything and everyone, because at any moment, someone might be completing a mission using you as a pawn in their plan.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
OK
3
OK
4
REC
5
REC
6
BEST
7
BEST
8
BEST
9
BEST
10
REC
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
Big Potato Games, Broadway Toys LTD, Mercurio, Yas!Games
Designer
James A. Vaughan, Zoe Lee
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need a table to play?
Not at all! The game is designed to happen while you do other things, so you can play anywhere.
Is it hard to learn?
It's super simple. You get your mission cards and try to complete them without being caught. That's it!
How many people can play?
From 2 to 10 players, but the more people, the more chaos and fun.
How long does a game last?
There is no fixed time since the game runs in the background. It could last a few hours or until the end of a party.
Is it suitable for shy people?
Yes, as the missions encourage interaction in a funny way, helping people open up.
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