Our Verdict
RECOMMENDED
Looking for a quick, fun game that tests your luck and your nerve to take risks? Don't L.L.A.M.A. Dice is the one!
Highlights
- Fast and tense decisions
- Lighthearted and fun theme
- Great for the whole family
- Quick to learn and play
Keep in mind
- Luck can be a major factor
- Might feel repetitive for some
- Limited strategic depth
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Get ready for some llama madness in Don't L.L.A.M.A. Dice! In this fast-paced, adrenaline-fueled game, the goal is to get rid of numbered cards and, most importantly, the dreaded llama cards that rack up negative points. Each round, you roll three dice, hoping to match the results with the cards in your hand or discard a card from the "llama row" – a line of special cards that can either save you or sink you. If luck smiles upon you with three llamas on the dice, you can even get rid of a negative point token you've already collected. But beware! If the dice don't cooperate and no matches are possible, you'll have to take cards from the llama row, increasing your collection of bad points. The dilemma is constant: risk another roll to try and get rid of everything, or play it safe and secure what you have? Quitting the round at the right time is crucial to avoid accumulating a truckload of negative points. The game ends when a player reaches 40 or more points, and the one with the fewest points is the big winner. It's a push-your-luck game with a dash of strategy, perfect for those who enjoy quick decisions and a bit of fun chaos. Ideal for families and casual gamers looking for a light experience, but with that satisfying tension of 'will it work out?'.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
BEST
6
REC
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
As an Amazon Associate I earn from qualifying purchases. Prices and availability subject to change.
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
AMIGO, 999 Games, Gigamic, Kikigagne?, Mercurio, PaperGames (III)
Designer
Reiner Knizia
Artist
Barbara Spelger, Rey Sommerkamp
Community
Data from BoardGameGeek
3,940owners
307wishlist
68want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
Don't L.L.A.M.A. Dice is for 2 to 6 players.
How long does a game typically last?
Games are quite fast, usually lasting around 20 minutes.
Is it a difficult game to learn?
No, the rules are very simple and you'll learn them quickly. It's great for beginners or those looking for something light.
What is the main objective of the game?
The objective is to have the fewest negative points at the end, getting rid of cards as quickly as possible.
What happens if I roll three llamas?
If you roll three llamas on the dice, you can discard a negative point token you have already collected.
When does the game end?
The game ends when a player reaches 40 or more points. Whoever has the fewest points wins.
Is this game more about luck or strategy?
It's a push-your-luck game, so luck plays a significant role, but knowing when to stop risking adds a strategic element.
Other Games You'll Like
Based on mechanics and theme