Down in Flames: Aces High

Dan Verssen Games (DVG) · Board game · 2008
7.0 Ludopedia 7.0 BGG 2–6 · best 4 45 min Weight 2.1/5
Buy · from US$ 64.21
7.0 rating Ludopedia
7.0 rating BGG
Our Verdict
HIGHLY RECOMMENDED

Down in Flames is an absolute classic for those seeking fast-paced, tense tactical air combat. The action-reaction card system creates a cerebral duel where every move is a direct response to your opponent. It's perfect for players who enjoy historical simulation without needing a massive board or hundreds of miniatures. The experience is immersive, strategic, and deeply rewarding.

Highlights
  • Very dynamic action-reaction system
  • Accurate aircraft performance simulation
  • Intuitive and easy-to-learn rules
  • High replayability with historical campaigns
Keep in mind
  • Can be punishing for beginners
  • Card draw luck can be swingy
  • Focused almost exclusively on combat
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About the game

What you do in a play session

If you've ever wanted to feel the adrenaline of a WWII dogfight without leaving your chair, Down in Flames: Aces High is your ticket to the skies. This isn't just a simple card game; it's a tactical simulation where every decision in the cockpit matters. You take control of a Leader and their Wingman, striving to outmaneuver your opponent and land the perfect shots to send them down in flames.

The core of the game lies in its brilliant action-reaction card system. Forget about sitting passively while waiting for your turn: here, combat is a tense conversation. You play an attack card, and your opponent can try to foil your plans with a defensive maneuver. Each card lists exactly which other cards it can cancel, creating a back-and-forth flow that perfectly captures the unpredictability of aerial warfare. It’s that classic moment of tension: you play an 'In My Sights', the opponent responds with a 'Barrel Roll', and you try to counter with a 'Yo-Yo'. It’s frantic and incredibly satisfying when you successfully outplay your rival.

Beyond the cards, the game excels at simulating aircraft physics. Each plane has specific ratings defining its performance, from the hand size limit (Performance) to how much damage it can deal and sustain (Airframe). The positioning system—whether you are tailing the enemy, advantaged, or disadvantaged—dictates the pace of the fight and potential attack bonuses. And we can't forget the altitude: diving to draw cards or climbing while sacrificing resources adds a necessary strategic layer that makes you think like a real pilot. With historical campaigns and a variety of bombers, the game offers enough depth for veterans while keeping the rules simple enough for anyone to jump into the cockpit. It’s a classic that has aged beautifully and remains an intense experience for anyone who loves a good tactical duel.

Rules videos

Learn by watching before you open the box

1 videos

Best player count

BGG community vote

2–6 players
2 BEST
3 REC
4 BEST
5 REC
6 REC

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Game details

Mechanics, categories, families and credits

Families

Occupation: Aviator Series: Down in Flames (Dan Verssen)
Publisher Dan Verssen Games (DVG)
Designer Dan Verssen
Artist William Arance

Community

Data from BoardGameGeek

751owners
135wishlist
27want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
How long does a game take?
The game is quite snappy, taking about 45 minutes to resolve a tactical combat session.
How many players can play?
It works great with 2 to 6 players, though it shines especially in 1v1 duels.
Is the rulebook hard to learn?
Not at all! With a BGG weight of 2.12, it's an accessible game that focuses on card strategy rather than complex manuals.
Do I need a large table?
Nope, the game is entirely card-based, making it very easy to set up.
Is it historically accurate?
Yes, it simulates WWII aircraft characteristics well and includes historical campaigns.
Is it good for people who dislike heavy wargames?
Absolutely! It's a fantastic entry point into the genre because it's fast and card-driven.

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