—
rating
Ludopedia
—
rating
BGG
Our Verdict
FOR GENRE FANS
Ultra-fast, hassle-free cricket for instant action lovers.
Highlights
- Efficient cricket simulation
- Matches in just 5 minutes
- No annoying math required
- Intuitive dice system
Keep in mind
- Strictly for solo play
- Minimalist gameplay style
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
Ever wished you could relive the thrill of a cricket match without spending hours calculating statistics or wrestling with complex rules? Down the Ground is the perfect solution for those seeking fast-paced, pure field simulation. The real standout here is the speed: you can play a full match—including both innings and the run chase—in just about five minutes. It's the ideal game for a quick break or for anyone who wants to watch the score climb without any mathematical headaches.
The mechanics are incredibly straightforward. Forget complicated arithmetic mid-game; the game handles the heavy lifting for you. At the start, you perform the toss, which determines the weather, the pitch, and the side's power, condensing everything into just two numbers. From there, it's simply rolling two six-sided dice (2d6) and checking a chart to see the outcome. It's an elegant system that captures the essence of the sport, from unexpected batting collapses to matches interrupted by rain or injuries, all while keeping the flow smooth.
What's truly impressive is the versatility. The game doesn't lock you into a single format. By using the right table, you can simulate everything from the traditional, attritional 60-over County Cup to modern, high-scoring formats. Want a quick burst or a high-scoring marathon? Just pick the table that matches your preferred cricket style and play the same intuitive way every time. It's a compact engine that delivers an authentic cricket experience, whether you're a fan of long, strategic matches or just want to see the batsman smash the ball to the boundary in a lightning-fast game.
The mechanics are incredibly straightforward. Forget complicated arithmetic mid-game; the game handles the heavy lifting for you. At the start, you perform the toss, which determines the weather, the pitch, and the side's power, condensing everything into just two numbers. From there, it's simply rolling two six-sided dice (2d6) and checking a chart to see the outcome. It's an elegant system that captures the essence of the sport, from unexpected batting collapses to matches interrupted by rain or injuries, all while keeping the flow smooth.
What's truly impressive is the versatility. The game doesn't lock you into a single format. By using the right table, you can simulate everything from the traditional, attritional 60-over County Cup to modern, high-scoring formats. Want a quick burst or a high-scoring marathon? Just pick the table that matches your preferred cricket style and play the same intuitive way every time. It's a compact engine that delivers an authentic cricket experience, whether you're a fan of long, strategic matches or just want to see the batsman smash the ball to the boundary in a lightning-fast game.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
TTX Sports
Designer
Keith Martin
Community
Data from BoardGameGeek
2owners
Frequently Asked Questions
Quick answers before you buy
How long does a match last?
It's super fast! A full match takes about 5 minutes.
Can I play with two people?
The game is designed for a solo experience, perfect for playing alone.
Do I need to do math during the game?
Not at all! The chart system handles everything for you.
Is the game complex?
Not at all. Just roll the dice and read the result on the chart.
What components do I need?
As it's a Print & Play, you just need to print it and use two 6-sided dice.