Our Verdict
FOR GENRE FANS
If you're a fan of card play and want an extra boost in Dune: Imperium battles, this promo card is a gem! It adds some really cool tactical options without overcomplicating things.
Highlights
- More tactical options
- Potential for extra troops
- Easy to integrate
- Increases tension
Keep in mind
- Depends on other cards
- Can be hard to activate
Rules manual not indexed yet
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About the game
What you do in a play session
Hey there, Dune fans! Ready for another dose of intrigue and battle in the universe of Arrakis? The 'Ruthless Leadership' promo card has arrived to supercharge your Dune: Imperium game. This little gem was offered to those who pre-ordered 'Bloodlines', so if you've got it, you're already one step ahead!
With this card in hand, your Agents gain a new trick. If you play smart and have Sardaukar Commanders in the Conflict, you can trash two cards from your deck to activate a powerful ability. And it doesn't stop there! Upon revealing the card, you secure one Persuasion and one Battle point, the basics for anyone looking to stand out. But the real kicker is: if your Persuasion reaches 6 or more, you get the chance to send more troops into the fray. That means more firepower to dominate the conflict!
This card is shuffled into your main draw deck right from the start, so it enters play organically without disrupting the game's flow. It's the type of card that adds an extra layer of strategy, especially for players who enjoy optimizing every move and striving for victory at any cost. If you're already a fan of Dune: Imperium and enjoy expansions and promos that make the game even richer, this card is for you. It doesn't drastically change the rules, but it provides that 'boost' that makes a difference in the most contested matches. DireWolf did a great job bringing this additional option for those who live and breathe the world of Dune!
With this card in hand, your Agents gain a new trick. If you play smart and have Sardaukar Commanders in the Conflict, you can trash two cards from your deck to activate a powerful ability. And it doesn't stop there! Upon revealing the card, you secure one Persuasion and one Battle point, the basics for anyone looking to stand out. But the real kicker is: if your Persuasion reaches 6 or more, you get the chance to send more troops into the fray. That means more firepower to dominate the conflict!
This card is shuffled into your main draw deck right from the start, so it enters play organically without disrupting the game's flow. It's the type of card that adds an extra layer of strategy, especially for players who enjoy optimizing every move and striving for victory at any cost. If you're already a fan of Dune: Imperium and enjoy expansions and promos that make the game even richer, this card is for you. It doesn't drastically change the rules, but it provides that 'boost' that makes a difference in the most contested matches. DireWolf did a great job bringing this additional option for those who live and breathe the world of Dune!
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Dire Wolf, Geekach LLC, Lucky Duck Games, Rexhry, Tabletop KZ
Artist
Clay Brooks, Derek Herring, Kenan Jackson, Nate Storm, Raul Ramos
Community
Data from BoardGameGeek
1,001owners
102wishlist
37want to play
Frequently Asked Questions
Quick answers before you buy
Is this card a full expansion or just a single card?
It's just a promotional card that adds a new option to the base game of Dune: Imperium.
Do I need the base game Dune: Imperium to use this card?
Yes, absolutely! This card is designed to be used alongside the base game Dune: Imperium.
What language is this card in?
The text on the card is in English, but it's very short and straightforward, making it easy to memorize or translate quickly.
How does this card enter the game?
It's shuffled into your main draw deck during game setup, so it appears naturally during play.
Does this card change the game significantly?
It adds a new layer of strategy and tactical options, especially regarding the conflict, but it doesn't alter the fundamental rules of the game.
How many copies of this card are included?
Typically, promotional cards like this come as a single copy per pack.