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rating
Ludopedia
7.8
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you love crafting maps and testing solo strategies, this game is for you!
Highlights
- Strategic paper map
- Engaging solo challenge
- Roll-and-write in action
- Fantasy exploration
Keep in mind
- Requires paper and pen
- Long playtime
- No physical components
Rules manual not indexed yet
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About the game
What you do in a play session
Dungeon Map Maker is a solitaire game that blends the thrill of creation and exploration into one package. At the start, you become a meticulous scribe: using paper, pen, and dice, you draw rooms, tunnels, and caverns on a set of 5x5 square grids. Each dice roll determines which space is revealed, so strategy begins to unfold as you plan a map that is both functional and visually appealing. Once the maze is built, the adventure truly begins: you become the adventurer who traverses the paths you drew, facing unexpected dangers and pursuing a main quest that unfolds as you progress. The charm of the game lies in the simplicity of roll‑and‑write mechanics, but in the complexity of balancing map expansion with the need to keep safe routes and limited resources. It’s an excellent spatial‑thinking exercise, ideal for those who enjoy logic puzzles and crafting miniature stories. If you love dungeon crawling, strategic planning, and don’t mind using paper and pen, Dungeon Map Maker will surprise you with the depth a simple set of dice can bring to a solo adventure.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Doopy Games
Designer
Harry Metcalf
Artist
Harry Metcalf
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players does it support?
The game is designed for a single player, perfect for solo sessions.
What is the typical playtime?
Between 30 and 60 minutes, depending on the complexity of the map you build.
What materials are required?
Paper, pen, six‑sided dice, and the provided 5x5 grid set.
How does the mapping phase work?
You roll the dice to determine which grid spaces are revealed, then draw rooms, tunnels, or caverns in those spaces.
What happens during the exploration phase?
You control a character that follows the drawn paths, facing dangers and pursuing the main quest.
Is there a recommended strategy?
Plan routes that allow easy returns, keep resource areas accessible, and avoid creating excessively long corridors that limit options.
Are there any expansions or variants?
Currently there are no official expansions, but the community can create additional maps and casual rules.
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