—
rating
Ludopedia
6.2
rating
BGG
Our Verdict
FOR GENRE FANS
Perfect for those who enjoy fast-paced dungeon crawlers and building their own path. The room connection system feels very rewarding.
Highlights
- Dynamic and fluid map building
- Strategically challenging solo mode
- Quick to learn and play
- Great Print & Play option
Keep in mind
- Requires self-printing
- Scoring can be very tight
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About the game
What you do in a play session
Imagine you were in full treasure-hunter mode, but things went south, and now you're trapped at the bottom of a sinister dungeon. The plan? Simple: climb up! In Dungeon Up, you must ascend through 12 rooms to reach the surface, but the path is far from easy. To escape and, more importantly, leave with the most fame (and points) possible, you'll need to build your own route, collecting weapons, potions, gems, and treasures while fighting monsters along the way.
The gameplay revolves around strategic choices: do you use your turn to grab a new room from the market to expand your path, or do you decide to face a boss once your equipment is ready? Rooms can be connected in different ways, letting you choose between fighting monsters for rewards or entering through paths that grant potions and gems. Potions are essential for making boss fights easier or even stealing treasures from your rivals. Gems are used to activate your hero's special abilities, while treasures provide final victory points and extra equipment.
If you prefer the lone hero experience, the solo mode is a separate challenge. In this mode, you face final bosses with strict requirements, dealing with a limited deck and tight hand management—every card played requires discarding another. It's a game of risk management and optimization, where every decision can be the difference between glory and defeat. Being a Print & Play, it's the perfect game for those who want to test the experience quickly without waiting for international shipping.
The gameplay revolves around strategic choices: do you use your turn to grab a new room from the market to expand your path, or do you decide to face a boss once your equipment is ready? Rooms can be connected in different ways, letting you choose between fighting monsters for rewards or entering through paths that grant potions and gems. Potions are essential for making boss fights easier or even stealing treasures from your rivals. Gems are used to activate your hero's special abilities, while treasures provide final victory points and extra equipment.
If you prefer the lone hero experience, the solo mode is a separate challenge. In this mode, you face final bosses with strict requirements, dealing with a limited deck and tight hand management—every card played requires discarding another. It's a game of risk management and optimization, where every decision can be the difference between glory and defeat. Being a Print & Play, it's the perfect game for those who want to test the experience quickly without waiting for international shipping.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Titan Boardgames
Designer
Santiago Zanon
Artist
Santiago Zanon
Community
Data from BoardGameGeek
34owners
12wishlist
1want to play
Frequently Asked Questions
Quick answers before you buy
How does the Print & Play format work?
You download the game files, print them at home or at a print shop, cut out the cards, and you're ready to play!
Is the game complex? Does it take long to learn?
Not at all, it's very accessible. Games last between 20 and 30 minutes and the rules are straightforward, ideal for a quick session.
Can I play it alone?
Yes! There is a dedicated solo mode where you face final bosses with stricter hand management rules.
How many people can play?
The game supports from 1 to 4 players.
What is required to win?
You need to ascend 12 rooms and accumulate the most victory points through treasures, bosses, and missions.
Do I need any extra materials besides the printouts?
Basically just scissors to cut the cards and, optionally, sleeves to protect the components.
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