Dungeons & Dragons: Attack Wing

WizKids (I) · Board game · 2014
2–99 · best 2 30 min Weight 2.9/5
8.2 rating Ludopedia
7.1 rating BGG
8.2 rating Ludopedia
7.1 rating BGG
Our Verdict

If you enjoy D&D, miniatures, and programmed maneuvers, Attack Wing delivers dragon dogfights with plenty of tactical charm. Its best trick is giving the FlightPath system a fantasy skin, with simultaneous decisions and a great table presence.

Highlights
  • Pre-painted dragons look great
  • Satisfying tactical maneuvering
  • D&D flavor fits nicely
  • Upgrade cards add customization
Keep in mind
  • Collectible model can get pricey
  • Card text may matter
  • Best for miniatures fans
FOR GENRE FANS
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About the game
Dungeons & Dragons: Attack Wing takes the backbone of the FlightPath system — the programmed-maneuver style made famous by games like Star Wars: X-Wing and Star Trek: Attack Wing — and swaps starships for something much more scaly: dragons in aerial combat. Each player commands flying creatures in tactical dogfights full of banking turns, risky approaches, and that classic question: “Did I turn the right way, or am I about to embarrass myself in three dimensions?”

The hook is the way it blends dogfighting tempo with the flavor of Dungeons & Dragons. Dragons clash in the air, but the game also brings ground forces into the picture, including giants and magic users, giving the battle a broader fantasy-warfare feel. Movement is not just sliding a piece from one space to another: you plan maneuvers with dials, use movement templates, check line of sight, and resolve attacks with dice. It is tactical, visual, and packed with those little moments where you try to read your opponent before everything goes sideways.

The product line was built around a starter set and expansion packs. The Starter Set includes three pre-painted dragons, maneuver dials, upgrade cards, and tokens, giving players what they need to get the system on the table without painting miniatures first — a very nice perk if you want to play now and save the hobby brush for another day. Because the game uses collectible components and upgrade cards, part of the appeal is building combinations and tailoring your force within the D&D universe.

In terms of complexity, it sits in a comfortable middle zone: not a lightweight gateway game, but not a thorny rulebook marathon either. The best audience is players who enjoy miniatures, fantasy, simultaneous decisions, and the delicious tension of realizing your opponent’s plan was designed specifically to ruin yours. For Dungeons & Dragons fans who want dragons fighting overhead with real tactical rules underneath, this is a pretty tasty proposition.
Rules videos

In English

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WHERE TO BUY
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Game details

Families

Creatures: Dragons Digital Implementations: VASSAL Game: Dungeons & Dragons – Attack Wing Miniatures Game Series: FlightPath (Fantasy Flight Game) Setting: Dungeons & Dragons
Publisher WizKids (I)
Designer Andrew Parks, Manny O'Donnell
Artist Raymond Swanland
Frequently Asked Questions
How many people can play Dungeons & Dragons: Attack Wing?
BGG lists it for 2 to 99 players, but it is most commonly played as a duel or with a small group. With lots of players, the table becomes a dragon-filled spectacle — fun, but much more chaotic.
How long does a game take?
The listed play time is about 30 minutes. In practice, that can change depending on force size, rules familiarity, and how many card effects are being used.
Is it similar to Star Wars: X-Wing?
Yes. It uses the core FlightPath system, with maneuver dials and movement templates. The big difference is the setting: starships are replaced by dragons, magic, giants, and Dungeons & Dragons flavor.
What comes in the Starter Set?
The Starter Set includes three pre-painted dragons, maneuver dials, upgrade cards, and tokens. It is designed as the entry point for getting the system onto the table.
Do I need to paint the miniatures?
No. The dragons in the Starter Set come pre-painted, so you can learn and play without doing any hobby painting first.
How complex is the game?
Its BGG weight is close to 3 out of 5, which puts it in medium-complexity territory. You need to track movement, line of sight, cards, and timing, but it is not an ultra-heavy wargame.
Who is this game best for?
It is a strong fit for players who enjoy miniatures, fantasy, Dungeons & Dragons, and tactical programmed movement. If collectible components or card text are dealbreakers, it is worth trying before buying deeply into the line.