8.2
rating
Ludopedia
7.4
rating
BGG
Our Verdict
Perfect for those who love theme-heavy Eurogames and team management. The bidding system for action priority is the standout feature.
Highlights
- Dynamic and tense bidding mechanics
- Great dragon-themed integration
- Nice risk-reward balance
- High-quality components by Panda
Keep in mind
- Moderate initial learning curve
- Flame track management can be punishing
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Imagine being summoned as one of the King's champions to save the mystical island of Emberheart. The catch? Ruthless poachers have arrived to plunder the land and capture the region's last remaining dragons. Your mission is clear: join forces with the villagers, rescue these majestic creatures, and ensure they are safe in matching preserves. But it's not just about saving beasts; you also need to train your own dragon companion and recruit the most capable heroes.
In terms of gameplay, Emberheart blends worker placement with a clever bidding system. Each turn, you decide whether to take an Aide token for a unique round bonus or send a party of hirelings to various island locations. Here's the twist: the size of your party determines your priority. The more hirelings you commit, the earlier you pick from the limited rewards, making it harder for opponents to outbid you. You'll manage a crew of Grunts (versatile but single-use) and specialists like Scouts, Rangers, and Wardens, who are permanent but restricted to specific spots.
Your Dragon Companion is the star of the show, providing various bonuses based on how you've trained them. However, be careful! Between taking actions and surviving the Poachers' Raid at the end of each round, you might get burned. Advancing too far on the Flame track will penalize you during final scoring. To win and inherit the title of Dragon Ambassador, you must balance rescuing dragons, recruiting heroes, and keeping your heat levels low. After five rounds, the champion with the most Glory wins. It's a medium-weight game with snappy turns and deep strategy regarding resource allocation.
In terms of gameplay, Emberheart blends worker placement with a clever bidding system. Each turn, you decide whether to take an Aide token for a unique round bonus or send a party of hirelings to various island locations. Here's the twist: the size of your party determines your priority. The more hirelings you commit, the earlier you pick from the limited rewards, making it harder for opponents to outbid you. You'll manage a crew of Grunts (versatile but single-use) and specialists like Scouts, Rangers, and Wardens, who are permanent but restricted to specific spots.
Your Dragon Companion is the star of the show, providing various bonuses based on how you've trained them. However, be careful! Between taking actions and surviving the Poachers' Raid at the end of each round, you might get burned. Advancing too far on the Flame track will penalize you during final scoring. To win and inherit the title of Dragon Ambassador, you must balance rescuing dragons, recruiting heroes, and keeping your heat levels low. After five rounds, the champion with the most Glory wins. It's a medium-weight game with snappy turns and deep strategy regarding resource allocation.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
2
OK
3
REC
4
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Mindclash Games, CrowD Games, Delta Vision Publishing, Devir, DiceTree Games, Maldito Games, Super Meeple, White Goblin Games, YOKA Games
Designer
Adam Porter, Rob Fisher
Artist
Andrew Bosley
Is the game too complex?
It's a medium-weight game (2.7 on BGG). It's not a gateway game, but those familiar with worker placement will pick it up quickly.
How long does a game take?
Usually between 60 to 90 minutes, depending on the group's experience.
Does it work well with 2 players?
Yes, it supports 2 to 4 players, keeping the bidding competition tight even in a duo.
What's the main difference between the hireling types?
Grunts are versatile but single-use; Scouts, Rangers, and Wardens are permanent but limited to specific locations.
What happens if I go too far on the Flame track?
You will lose Glory points at the end of the game, so you must carefully manage your heat during actions and raids.