8.1
rating
Ludopedia
7.3
rating
BGG
Our Verdict
Great for strategy fans who love bluffing and the feeling of building a criminal empire in a fantasy setting.
Highlights
- Intriguing secret deployment mechanic
- Well-executed villainous theme
- Tense balance between greed and suspicion
- Strong direct player interaction
Keep in mind
- Moderate learning curve for beginners
- Some components may require translation
RECOMMENDED
Rules manual not indexed yet
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Ever wondered what it's like to be a villain locked in an inescapable dungeon? In Lockup: A Roll Player Tale, you aren't trying to break out of Kulbak Prison; instead, you're trying to rule its criminal underworld. You lead a squad of minions—be they gnolls, kobolds, bugbears, goblins, or insectoids—and your goal is to become the most influential prisoner before King Taron decides who gets a shot at freedom in the royal Colosseum.
The game plays as a worker-allocation system with a heavy dose of bluffing. Each round, you deploy your crew across various prison locations, such as the sewers, the workshop, or the infirmary. The twist? You can place your units face-up or face-down, hiding their true strength and keeping your opponents guessing. The player with the strongest presence in a location claims the best resources, recruits more powerful goons, and crafts contraband to boost their reputation.
However, there's a catch: the more you stir up trouble, the higher your 'suspicion' level climbs. If the guards get too suspicious, they'll raid your chambers, and you'll lose valuable assets. It's a constant balancing act between expanding your criminal empire and staying under the radar. After six rounds, the player with the highest reputation is crowned the winner. It's a competitive strategy game where risk management and reading your opponents are key to surviving the harsh regime of Kulbak.
The game plays as a worker-allocation system with a heavy dose of bluffing. Each round, you deploy your crew across various prison locations, such as the sewers, the workshop, or the infirmary. The twist? You can place your units face-up or face-down, hiding their true strength and keeping your opponents guessing. The player with the strongest presence in a location claims the best resources, recruits more powerful goons, and crafts contraband to boost their reputation.
However, there's a catch: the more you stir up trouble, the higher your 'suspicion' level climbs. If the guards get too suspicious, they'll raid your chambers, and you'll lose valuable assets. It's a constant balancing act between expanding your criminal empire and staying under the radar. After six rounds, the player with the highest reputation is crowned the winner. It's a competitive strategy game where risk management and reading your opponents are key to surviving the harsh regime of Kulbak.
GALLERY
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Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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Lockup: A Rollplayer Tale - How To Play
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How to Play Lockup: A Roll Player Tale in 6 Minutes - The Rules Girl
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Lockup Solo Play Overview
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Lockup Tutorial & Playthrough - JonGetsGames
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Peaky Boardgamer Episode #85 - Lockup : A Roll Player Tale - Full rules explanation (English)
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Lockup Learn to Play
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Lockup: A Roll Player Tale Advanced Setup for Solo Mode
1
REC
2
OK
3
BEST
4
BEST
5
REC
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Mechanics
Categories
Families
Publisher
Thunderworks Games, Gen-X Games (GenX), Hobby World, Intrafin Games, Ogry Games, Raven Distribution, Schwerkraft-Verlag
Designer
Stan Kordonskiy
Artist
JJ Ariosa, Lucas Ribeiro
Is the game too complex?
It has a medium weight (2.4 on BGG). It's not a gateway game, but those familiar with worker placement will pick it up quickly.
Does it work well in solo mode?
Yes, the game supports 1 to 5 players, allowing for a full experience even if you're playing alone.
How long does a game take?
Usually between 45 and 90 minutes, depending on the player count and the group's experience.
Do I need other Roll Player games to play this?
No, Lockup is a standalone game, although it shares the same universe.
What is the main gameplay dynamic?
Area majority competition using secret deployment, blending strategy with the attempt to bluff your opponents.