9.0
rating
Ludopedia
8.6
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
For those who love wargames with a historical feel and clever mechanics, Enemy Action: Kharkov is a must-have! It throws you right into the Eastern Front of WWII, with tense decisions every time you play a card.
Highlights
- Deep historical immersion
- Versatile card system
- Excellent solo mode
- Dice-less combat
Keep in mind
- Requires card text reading
- Initial learning curve
About the game
What you do in a play session
Gather 'round, folks! If you're into solid wargames that drop you right into the heart of World War II, you've got to check out Enemy Action: Kharkov. This is the second game in John Butterfield's acclaimed Enemy Action series, and it really heats things up with the Third Battle of Kharkov, an epic clash on the Eastern Front. Remember that turning point after Stalingrad? This is where the German army put a halt to Soviet victories. In the late winter of 1943, the Soviets launched an audacious offensive, but the Germans responded with a counter-offensive known as Von Manstein's 'Back Hand Blow'.
The game is super flexible: you can play with two players, each commanding a side, or take on the solo challenge, controlling both Soviet and German forces. The gameplay is card-driven, meaning each card has multiple uses: activate units, trigger special events, or gain an edge in combat. And the best part? No dice or boring tables! Combat is resolved using a chit-pull system that creates a unique narrative for each battle. In solo mode, things get even more intense with 'fog of war,' where you don't know where the enemy is until you encounter them. Enemy units disappear and reappear, simulating real tactics. Kharkov also introduces elements like Soviet partisans, withdrawal under fire, armor attrition, and Von Manstein's famous 'Rochade.' Be prepared to deal with spring thaw and mud that can mess with your plans. It's a game with moderate complexity, but it was designed with solo play in mind, featuring a detailed map and turns representing days of combat. If you're looking for immersion and tactical decisions with every move, this one's for you!
The game is super flexible: you can play with two players, each commanding a side, or take on the solo challenge, controlling both Soviet and German forces. The gameplay is card-driven, meaning each card has multiple uses: activate units, trigger special events, or gain an edge in combat. And the best part? No dice or boring tables! Combat is resolved using a chit-pull system that creates a unique narrative for each battle. In solo mode, things get even more intense with 'fog of war,' where you don't know where the enemy is until you encounter them. Enemy units disappear and reappear, simulating real tactics. Kharkov also introduces elements like Soviet partisans, withdrawal under fire, armor attrition, and Von Manstein's famous 'Rochade.' Be prepared to deal with spring thaw and mud that can mess with your plans. It's a game with moderate complexity, but it was designed with solo play in mind, featuring a detailed map and turns representing days of combat. If you're looking for immersion and tactical decisions with every move, this one's for you!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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Compass Games Learn to Play 12: Enemy Action - Kharkov
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Compass Games Learn to Play 14: EA: Kharkov Soviet Solo Module
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Compass Games Learn to Play 18: Enemy Action - Kharkov German Solo Module
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Enemy Action Kharkov Overview
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Enemy Action: Kharkov on VASSAL - First Impulses
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Enemy Action: Kharkov on VASSAL - INTRO
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Enemy Action: Kharkov on VASSAL - SETUP
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Enemy Action: Kharkov on VASSAL - Impulse and Thoughts
Rules manual
Official PDF file
Best player count
BGG community vote
1
BEST
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Compass Games
Designer
John H. Butterfield
Artist
Knut Grünitz
Community
Data from BoardGameGeek
1,158owners
434wishlist
75want to play
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
Playtime can vary significantly, from 15 minutes for short scenarios to 5 hours for the full campaign. It heavily depends on player experience and the chosen scenario.
Is this game only for two players?
No! It's designed for 1 or 2 players. The solo mode is one of the game's strengths, allowing you to control either side.
Does combat use dice?
Not at all! Combat in Enemy Action: Kharkov is resolved using a chit-pull system, which adds an interesting narrative and tactical layer without relying on dice luck.
Do I need to know English to play?
Yes, the game has extensive language dependency, with most important information on the cards. A full translation is needed to play in Portuguese.
Is it very complicated to learn?
The complexity is considered moderate. It's a wargame, so it has its specific rules, but the Enemy Action series is known for being more accessible than other games in the genre. The well-implemented solo mode helps with the learning curve.
Who do you recommend this game for?
Recommended for fans of historical wargames, especially World War II and the Eastern Front. Players who enjoy card-driven games and are looking for a quality solo experience will love it.
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